How to start modding games: Cozy gaming room with laptop showing a beginner's guide.

How to Start Modding Games: A Beginner’s Guide to Mods

Ever looked at a game you love and thought, “Man, I wish it just did this differently?” Or maybe you finished an amazing single-player story, but you’re not quite ready to let go? That feeling is totally normal. Sometimes, the best way to keep the magic alive or fix those little quirks is to mess with the game itself. We’re talking about modding, and if you’ve felt that itch, this guide is for you. It might seem like some dark art only wizards in basements can do, but honestly,

it’s way more accessible than you think. Let’s figure out how to get your hands dirty and make those games truly yours.

What Is Game Modding?

At its core, game modding is just changing a video game from its original state. Think of it like customizing your digital world. I’ve talked more about what modding is in a previous post if you want to check that out. You alter files or add new stuff to change how the game looks or plays. It’s about making the game your own.

Understanding Game Modding Fundamentals

But how does modding actually work? And what kinds of changes are we even talking about? It helps to break it down a little. You’ll hear people talk about different types of mods, and knowing the basics makes navigating the whole scene a lot easier.

Types of Game Modifications

Generally, mods fit into a few types. 

Mod TypeWhat it Changes
Cosmetic ModsLooks or sounds (textures, UI). Does not affect gameplay.
Gameplay ModsGame rules (stats, AI, balance). Changes how you play the game.
Total Conversions Changes almost everything. Feels like a totally different game.

How do mods work? 

Mods usually replace game files or add new ones. Sometimes you need special programs to help the game load them. Installing is just placing the files; creating is building them yourself. Installing is the starting point.

Why mod? 

Players get more out of a game, fix annoyances, and make it truly theirs. It adds tons of replayability. Developers benefit too, getting feedback and building a super engaged community.

Is modding games easy? 

Installing mods is often pretty easy, especially with mod managers. You just follow instructions. Creating mods yourself, like writing scripts or making new assets, is much harder and takes time to learn. It really depends on what kind of modding you’re talking about.  

Common Misconceptions About Modding

Some myths float around about modding. One big one? That it’s only for super technical people or hackers. Not true at all. Installing mods is often just following steps; creating them is where the real technical skill comes in.

Meme about modding Anakin and Padme.
Why people actually mod

The cool part is you learn useful stuff dabbling in modding – problem-solving, file management, understanding how a game’s parts fit. Those skills are good even outside gaming. It’s more than playing; it’s tinkering

Choosing the Right Games for Beginner Modders

Picking the right game is key – not all are easy to mess with. A good first game for modding has a big community (for help!), good tools (official ones are best), and clear guides. That makes learning way easier and more fun.

Beginner-Friendly Games with Strong Modding Communities

Here are some top games for beginner modders, basically a modder’s playground:

  • Minecraft: Classic pick. Open to changes, tons of guides and tools. Easy to start modding.
  • Skyrim/Fallout (especially older ones): Legendary modding scenes. Official Creation Kit lets you change loads. Huge communities mean mods for everything.
  • The Sims series: Great for adding cosmetic mods like clothes or items. Accessible entry point.
  • Cities: Skylines: Excellent built-in mod support, easy installing via Steam Workshop. Change buildings, traffic AI, simulation.
  • Stardew Valley: Charming game with a friendly community. SMAPI framework makes C# modding simpler if you’re curious about code.
  • Kerbal Space Program: Physics focused. Community makes new rocket parts and tools. Niche but welcoming.
  • Games with built-in creation tools (like Mario Maker or RTS map editors): Not file modding, but easy official tools to create new content in-game. Fun way to get creative.
100 Days of MEGA MODDED Stardew Valley 1.6

These games smooth out the start because they have solid tools (often official ones) and big communities ready to share knowledge and help you. Choosing one of these makes your first modding adventure less scary and more fun.

Essential Modding Platforms and Game modding tools

Now  you know what modding is and you’ve picked a game that’s good to mess with. Now, where do you actually get these mods, and what programs help you manage them? Think of this section as your toolbox and the places you go to grab the parts you need.

Main Mod Distribution Platforms

How to start modding games: Screenshot of the Nexus Mods website homepage
Find thousands of mods with Nexus Mods

This is where the community shares all their cool creations. Finding the right place is key to getting started with installing mods.

  • Nexus Mods probably the biggest name in the modding world, especially for RPGs like Skyrim, Fallout, and The Witcher. You’ll need to create a free account to download mods. They also have their own mod manager tool, Vortex, which ties directly into the site for easy downloads.
  • Steam Workshop if your game is on Steam and supports it, the Workshop is super convenient. It uses a “subscribe” system – you click a button, and the mod downloads and installs automatically the next time you launch the game. Easy peasy for beginners, though sometimes less flexible for complex mod setups.
  • Mod.io is a growing platform aiming to be cross-platform, supporting mods for games on PC, console, and mobile. You’re seeing more and more games integrate with Mod.io directly.
  • Moddb has been around since 2002. It’s a huge site for finding mods. You’ll find mods for games like STALKER, Doom, Half-Life, and older Total War or Command & Conquer entries. It’s especially good for tracking down mods for older games you might not see on Steam Workshop or Nexus Mods.
  • Game-Specific Platforms: some games have their own dedicated sites. CurseForge is huge for Minecraft and World of Warcraft modding. You have sites like the official Minecraft Forum, and places like GTA5-Mods for specific games. Sometimes the best mods are found on sites specifically built around that one game.

Mod Managers

Once you start installing more than just a couple of mods, keeping track of them manually becomes a nightmare. Mod managers are programs that handle the installation, uninstallation, and load order of your mods. Trust me, you want one.

How to start modding games: Screenshot of the Vortex Mod Manager interface.
Organize and install mods easily with a mod manager like Vortex
  • Vortex (from Nexus Mods): This is often recommended for beginners. It’s got a user-friendly interface and handles a lot of the technical stuff automatically. It works great with Nexus Mods but supports mods from other places too.
  • Mod Organizer 2 (MO2): This one is more advanced but incredibly powerful. It uses a virtual file system, meaning it doesn’t actually mess with your game’s original files. This makes installing and uninstalling mods super clean and reduces the risk of permanently breaking your game installation. It’s maybe a bit steeper to learn than Vortex, but many experienced modders swear by it.
  • Other Specialized Managers: Some games or complex mod setups might use tools like LOOT (Load Order Optimization Tool) to figure out the best order for your mods to load in (seriously, order matters a lot!) or Wrye Bash for Bethesda games, which can do fancy things like merge mod lists.

Text Editors and IDE Tools

For simple modding tweaks, especially editing configuration files that games use, a good text editor is essential.

  • Notepad++: A popular, free text editor that’s much better than Windows Notepad for looking at game files. It has syntax highlighting that helps you read code or config files more easily. Great for tweaking ini files and other basic edits.
  • Visual Studio Code (VS Code): If you decide to get into scripting or more complex mod creation, VS Code is a free and powerful code editor (sometimes called an IDE, or Integrated Development Environment) used by professional developers. It’s overkill for just installing mods or simple edits, but necessary for serious modding.

Game-Specific Tools

Many developers release their own toolkits that were used to build the game. These are goldmines for modders.

  • Creation Kit. Bethesda provides this for their Elder Scrolls and Fallout games. It’s the actual editor they used to build the worlds, quests, and items. If you want to make new lands or design your own dungeon in Skyrim, this is the tool.
  • Source SDK. Valve provides this for games running on their Source engine (like Half-Life 2, Garry’s Mod). It includes tools for mapping, modeling, and animating within those games.
  • Unity/Unreal Editors: For games made in these popular engines, sometimes you can get access to simplified versions of the full development environment, or community tools that interface with them to add new content.
  • DNSpy. For games built using the .NET framework or the Unity engine, tools like DNSpy (a decompiler) allow more advanced modding by letting you look at and hook into the game’s code. This is getting into more technical modding territory, for sure.

Getting Started With Creating Your Own Mods

So, you’ve installed a bunch of mods, seen what’s possible, and now you’re feeling that creative spark. You want to make something yourself. Stepping from installing to creating feels like a big leap, and yeah, it is, but you don’t have to build the next total conversion on day one. Start small, learn as you go.

Starting With Simple Modifications

The best way to start creating mods? Simple changes first. These teach the basics without needing code or 3D skills.

Try changing a texture. Find a game texture file (like for a sword), edit it in a program like GIMP, save it right, and put it back. See your custom design in the game!

Or tweak config files. Games use text files (.ini, etc.) for settings like damage numbers or speed. Open with Notepad++, change a number, save. See how it changes the game. Always back up the original file! Adding simple item recipes is another easy start. These small wins build confidence.

Using Official Modding Kits

When you’re ready for something a bit more visual, official modding kits are your friends. Tools like the Creation Kit for Bethesda games (Skyrim, Fallout) or the Source SDK for Valve games let you see the game world from the developer’s perspective. You can load up a map, place objects, create simple pathways, or even set up basic interactions.

Creation Kit & Skyrim Workshop Preview

Using the Creation Kit, for example, you can open an interior cell (like a house), drag furniture around, place new enemies, or add a chest with some loot. It’s like playing with digital LEGOs but in your favorite game’s engine. These tools often have a ton of features, which can be overwhelming, but focus on one small task first. Look for official tutorials provided by the developers or the community – they are usually the best place to learn the specifics of that particular tool.

Introduction to Modding Scripts

Want that sword to shoot fireballs? That’s scripting. Scripts are instructions that tell the game what to do and when, making things happen.

Different games use different scripting languages, like:

  • Papyrus (Bethesda games)
  • Lua (many indie or older mods)
  • C++ or C# (Unity/Unreal games)

Don’t let the code seem scary! The basic idea is simple logic: IF something happens (like you attack with that fire sword), THEN the game does something else (shoots a fireball). Look at simple existing scripts first. Changing a value in one is much easier than writing code from scratch.

Creating and Editing Game Assets

Want to add a completely new sword model, or maybe record custom voice lines for an NPC? That involves creating or editing game assets. Assets are the raw building blocks – the 3D models, the textures (the images wrapped around models), the sound effects, the music.

You’ll need specific software for this. Blender is a free and powerful tool for creating 3D models. GIMP or Krita are great free options for drawing or editing textures. Audacity is a simple, free program for recording and editing sound. The trick here isn’t just making the cool model or sound; it’s getting it into the game in the right format and making sure the game knows how to use it. 

🎨 How to use GIMP - Beginner Tutorial

This often involves exporting in specific file types and sometimes setting up parameters within the modding kit or through scripts.

Testing and Iterating Your Mods

Seriously, testing is key for modding. Your mod will have bugs! That’s okay, it’s part of the process.

You need to test often to find issues and fix conflicts with other mods. It’s a loop: you make a change, test it in the game, find the problem (maybe a crash or something just doesn’t work), figure out what went wrong, fix it, and test again.

You can use the game’s developer console for clues or check log files the game might create; they often have error messages that point you in the right direction. Don’t get discouraged; finding and fixing bugs is a core modding skill. 😊

Basic Modding Techniques to Try First

Ready to start changing your games - here are the first techniques to try in modding.

Alright, let’s move from understanding what modding is and where to get stuff, to actually trying some things out ourselves. These are some of the simplest ways to start messing with a game and see your changes happen. They don’t require deep coding knowledge, mostly just patience and careful file handling.

Texture and Model Replacements

Think about it: every item, character, or piece of the environment in a game has a texture – basically an image file that’s wrapped around a 3D model. Finding that file, changing the image, and putting the new one back is a basic texture replacement mod. 

The process usually looks something like this:

  1. Find the Original: You need to locate the game files where the textures are stored. This often involves using a modding tool or just digging through the game’s installation folders (with guidance from a tutorial, don’t just blindly delete stuff!). Let’s say you want to change the look of the basic iron sword in Skyrim. You’d find the texture file for that sword.
  2. Edit the Texture: Open that texture file in an image editor like GIMP or Krita. Now you can draw on it, change colors, add patterns – whatever you want. You could make that iron sword look like a banana, or give it glowing runes.
  3. Save and Format: Save your edited image. This is crucial – it needs to be saved in the same file format (.dds is common for textures) and often with specific settings that the game can read.
  4. Implement in-Game: Place your new texture file in the correct location according to the game’s modding structure or using a mod manager like Vortex. It often needs to follow the exact same folder path as the original file, so the game loads your version instead.
  5. Check in Game: Launch the game and go find that item! Does the iron sword look like a banana now? Awesome. If not, retrace your steps.

It feels pretty cool seeing your own drawing or design appear in the game world. It’s a tangible result from your modding efforts. You can do the same with simple 3D models too, though that requires learning a 3D program like Blender, which is a bigger step.

Editing Game Parameters and Stats

This is where you start messing with the numbers that control how the game works. Many games store settings, stats, and balancing data in easy-to-read configuration files, often ending in .ini, .xml, or .json. These are just text files you can open with Notepad++.

How to start modding games: Editing Skyrim.ini file in a text editor.
Tweaking Cell Buffer in Skyrim.ini

Let’s say you’re playing a shooter and want to make a specific gun overpowered. You’d find the weapon’s entry in a configuration file, look for the “damage” value (e.g., base_damage = 15), and change it to something ridiculous (e.g., base_damage = 1500). Or maybe you want to make resources scarcer in a strategy game (like tweaking production rates in something Anno-like) or make your character move faster in an RPG.

Here’s the simple version:

  1. Locate the File: Figure out which config file controls the values you want to change. Again, guides are your friend here.
  2. Open and Edit: Open the file with Notepad++. Find the specific parameter you want to modify. Change the number or setting.
  3. Save and Test: Save the file. Launch the game and see if your change had the desired effect. Did that pistol suddenly become a death ray? Did you run faster? This testing phase is where you see the direct impact of your modding. You might need to adjust the numbers a few times to get the balance feeling right (or hilariously wrong!).

Remember to always back up the original file before you change it! That way, you can easily revert if you mess something up or just want to go back to how it was.

Creating Simple New Items or Objects

Once you’re comfortable tweaking things, adding something new is the next step. This often involves a game-specific modding kit.

The easiest way to start adding content is combining existing game assets. Using tools like the Creation Kit, you can build a new weapon by taking parts of others, setting its stats, and putting it in the game world or loot. Or create a new building in Cities: Skylines by arranging pre-made pieces.

Learning From Existing Mods

One of the absolute best ways to learn modding is to look at what other modders have already done. Many modders release their work “open source,” meaning you can download their mod files and look inside to see how they achieved something.

You can examine the structure of their files, read their scripts (even if you don’t understand every line, you’ll start recognizing patterns), and see how they configured things. It’s like looking under the hood of a finished project.

For more complex mods where the code isn’t provided, you might use tools like DNSpy to “decompile” the code back into something readable. This is a powerful learning tool, but it comes with a huge ethical responsibility. You are looking at someone else’s hard work. Use it strictly for learning how they solved a problem or structured their code. Never copy and paste their work and claim it as your own.

Always respect the original modder’s effort and give credit if you learn something specific from them that influences your own modding projects. Community tutorials often feature breakdowns of how specific techniques are used in popular mods, which is also incredibly valuable.

Learning Resources and Community Support

Alright, you’re trying things out, you’re running into issues (you will run into issues, it’s part of the modding fun!), and you need help or just want to learn more. The good news is, you are not alone! The modding community is huge and generally very supportive. Knowing where to look and how to ask for help is crucial.

Essential Online Tutorials and Guides

The internet is absolutely packed with resources for modding. The key is finding the good stuff that applies to your game and your skill level.

How To Mod Skyrim SE / Anniversary Edition™ in 2025 (No-Nonsense Beginners Guide)
  • YouTube Channels: For visual learners (like me, sometimes), YouTube is amazing. Search for “[Your Game] modding tutorial for beginners” or “[Modding Tool Name] basics.” Seeing someone else go through the steps on screen can make things click. Look for channels that are clear, not too fast, and explain why they are doing something, not just what.
  • Written Guides and Wikis: Sites like the Elder Scrolls Fandom wiki, the unofficial Fallout 4 wiki, or dedicated modding wikis for specific games often have incredibly detailed written guides on everything from setting up your mod manager to scripting complex quests. These are great for step-by-step instructions and looking up specific technical details.
  • Official Documentation: If the game developers released a modding kit, they often have official documentation. This can be dense and technical, but it’s the definitive source of truth for how their tools work. Don’t be afraid to dip into it, even if just to understand the basic layout.

Try to find resources that are recent and specific to the version of the game you’re modding. A guide from 2012 might not be accurate for a game that’s received many updates.

Joining Modding Communities

This is where you find your people. Connecting with other modders is invaluable for getting help, sharing ideas, and just feeling part of something bigger than just your own game tinkering.

  • Discord Servers: Many modding communities live on Discord now. Search for “[Your Game] modding Discord” or “[Modding Tool Name] Discord.” These servers often have dedicated channels for asking questions, sharing progress, and discussing specific mods.
  • Forums: Nexus Mods has huge forums for almost every game they host mods for. Game-specific sites like the official Minecraft Forum or those for older games like the Gothic series still have active communities.
  • Subreddits: Reddit has subreddits dedicated to modding specific games (like r/skyrimmods or r/CitiesSkylines) or modding in general (like r/gamemodding).

“With the Steam Workshop, we’ve already reached the point where the community is paying their favorite contributors more than they would make if they worked at a traditional game developer. We see this as a really good step.”

Gabe Newell (Valve)

When joining a community, take a moment to read the rules (seriously, they exist for a reason). Don’t just immediately jump in and demand help. Look around, see what people are talking about, and get a feel for the place.

How to Ask for Help Effectively?

This is maybe the most important skill in modding besides actually doing the modding itself. When you get stuck, and you will, knowing how to ask for help makes a huge difference in whether you get a useful answer or get ignored.

Nobody can help you if you just say “My mods broke my game.” 

That gives zero information! To get good help:

  1. Be Specific: What game are you modding? What exactly were you trying to do? What happened? (e.g., “I was trying to install the ‘Awesome Sword’ mod on Skyrim Special Edition, and now the game crashes right after the main menu”).
  2. Provide Details: What mod manager are you using? What mods do you have installed? (A mod list generated by your manager is super helpful). What version of the game are you running?
  3. Include Error Messages: If the game or a tool gives you an error message, write it down or, even better, take a screenshot and share it. Those messages are designed to tell you what went wrong.
  4. Explain What You’ve Tried: Tell people what steps you’ve already taken to fix it. This shows you’re not just being lazy and helps others avoid suggesting things you already did.
  5. Be Polite and Patient: Remember, people helping you are usually doing it for free in their spare time. Say please and thank you. Communities span time zones, so you might not get an instant answer.

Contributing to Collaborative Projects

Once you have a little experience, even if it’s just with simple tweaks, consider helping out on larger mod projects. Many big mods are made by teams of modders pooling their skills.

How can a beginner help?

  • Testing: Testing someone else’s mod to find bugs is incredibly helpful. It requires attention to detail and can teach you a lot about what can go wrong in modding.
  • Documentation: Writing guides, creating clear installation instructions, or updating wikis for a mod is vital work that many modders don’t have time for. If you’re good at explaining things, this is a great way to contribute.
  • Simple Asset Creation/Tweaking: If you’ve practiced texture editing or simple model work, you might be able to help create or modify assets needed for a larger project.
How to start modding games: Reading guidelines with a warning about responsible distribution.

Alright, we’ve talked about what modding is, where to find stuff, and how to start messing with files. Before you go wild changing everything in sight, there’s some real-world stuff you need to think about. Modding isn’t just about technical skills; it’s also about respecting rules and other people’s work.

Understanding EULAs and Terms of Service

Remember that big text you agreed to when you installed a game? That’s the EULA or ToS. It’s a contract. It says how you can use the game. EULAs often mention modding. Some game companies are cool with it, even giving tools. Others restrict it. Generally, modding for yourself in single-player is fine. Messing with multiplayer? Usually not allowed.

Breaking the EULA can get your account banned, though it’s rare for just playing around alone.

Copyright protects the game’s stuff – code, art, sound. You can’t take assets from one game and put them in a mod for another game. That’s illegal. Modifying assets within the same game is usually okay for personal use, but sharing might be limited. Creating totally new assets from scratch is generally fine.

Don’t use copyrighted music or other content in your mods.

Proper Attribution and Credits

The modding community works together. If you use someone else’s mod or part of it (get permission!), you must credit them. It’s about respect. In your mod description, say what you used and who made it.

Mod description on Nexus Mods.

Link their original mod page if you can. It’s good practice and part of the culture.

Online Play and Competitive Gaming Considerations

Big warning here: Using mods in online multiplayer games, especially competitive ones, will likely get you banned. Anti-cheat systems see changes to game files as cheating. Even harmless visual mods can sometimes trigger them.

Only use mods in single-player or on servers specifically allowing them. Don’t risk your account in matchmaking.

Monetization and Distribution Guidelines

How modders get supported is a hot topic. The old way is free mods. That’s because you can’t sell something built on a copyrighted game you don’t own.

Selling mods is usually against game EULAs.

Giving your mod away for free and letting people donate is the standard and usually accepted way. 

Ready To Start Your Modding Journey?

Desk with modding notes, mod manager, gaming posters.

So, that’s a pretty comprehensive look at getting into modding. It might seem like a lot, but remember, everyone starts somewhere. Nobody downloads the Creation Kit and immediately builds a new continent with fully voiced quests and custom monsters. You start small, you learn, and you build up your skills over time.

Your First Week of Modding

Ready to try? Here’s a simple plan:

  1. Pick ONE Game: Choose a beginner-friendly one you like.
  2. Get ONE Mod Manager: Install Vortex or use Steam Workshop if the game supports it.
  3. Find ONE Tutorial: Look for a beginner’s guide for your game and manager.
  4. Install ONE Mod: Start with something simple, like a UI change or texture. See if it works!
  5. Try ONE Tweak (Optional): Edit a simple number in a config file.
  6. Join ONE Community: Find the Discord or forum for your game’s modding scene. Look around.

Just take that first step. Install one mod, change one tiny thing. See that you can mess with the game.

Finding Your Modding Niche

As you play and experiment, you’ll find what parts of modding you enjoy most. Maybe you love making things look pretty. Maybe you’re into changing rules and systems. Or maybe you just love finding and curating the best mods. There’s a place for everyone. Find what you enjoy and focus there.

Contributing to the Modding Community

Every modder, no matter how experienced, started right where you are now. The community thrives because people are willing to share their knowledge and their creations. Jumping into modding isn’t just about changing your favorite games; it’s about joining a creative, passionate group of players who love to tinker and make things better. Go make your game yours and don’t forget to send me a link to your mods. I would gladly review it in one of my posts in the Best Mods category! 😊

Is game modding illegal?

For personal use in single-player games? Generally, no. But selling mods is usually against a game’s license (EULA) and copyright law because you don’t own the base game. Using copyrighted content you don’t have rights to, or using mods in online multiplayer, can definitely cause problems or get you banned. 

Which game is easiest to mod?

These go together! The easiest games to start with are ones that have big, active modding communities and good tools, sometimes even official ones. We talked about games like Minecraft, Skyrim, and Cities: Skylines as great entry points because they have those things. Pick one you enjoy from that list.

Do mods make games slower?

Often, yes. Mods add content or change how the game runs, which requires more processing power from your computer. Poorly optimized mods or loading too many mods at once can definitely slow down your frame rate and increase load times. 

Is mods gaming safe?

If you get mods from reputable sources like Nexus Mods or the Steam Workshop, they are generally scanned and pretty safe from viruses. For your game itself, mods can sometimes cause glitches or crashes, especially if they conflict, but you can usually fix this by removing the problematic mods. Being smart about where you download from is key to safety. 

What percentage of gamers use mods?

There isn’t one exact, reliable percentage for all gamers globally, especially counting console and mobile players where modding is less common. 

On PC, however, for games that are known for being very mod-friendly (like Bethesda RPGs, Grand Theft Auto, Minecraft), a very large portion of the player base does use mods. It’s a common practice within those specific game communities.

Dafy
Dafy

Smashing keyboard buttons since 1999.
My love for RPGs, RTS, Sandbox and MMOs often leads to spending way too much time modding, taking screenshots, editing videos, and messing with game settings. Hope you like my blog! Cya 🙃