You’ve finished the main storyline, cleared every fixer gig, maybe even gotten all the endings (yeah, that was fun), and now Night City feels a bit… empty. I get it. The vanilla content runs out faster than eddies on a corpo shopping spree, and suddenly you’re left wandering the streets looking for something that’ll give you that same rush you had during your first encounter with Dex or that emotional gut-punch from Judy’s questline.
If you’re looking for more ways to modify your Night City experience, I’ve got a whole Cyberpunk 2077 related section covering everything from visual upgrades to gameplay tweaks but right now, we’re focusing purely on missions. Now let’s talk about what these mods do and why they’re worth your time.
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One More Light
This mod was created by Deceptious as a proof-of-concept for custom quest creation using existing game assets and dialogue systems. What makes it special isn’t just that it’s new content it’s how naturally it fits into the game’s structure. You’re not fighting some over-the-top boss or infiltrating a mega-tower (not that there’s anything wrong with that), you’re just… dealing with grief, tying up loose ends, checking in with people who mattered to Jackie. It’s quiet, personal, and hits way harder than I expected.

- Triggers 36 in-game hours after Jackie’s ofrenda (and after you’ve installed the mod, obviously)
- Mama Welles sends you a message that kicks off the quest
- Uses vanilla assets but creates an entirely new narrative thread
- Fully replayable you can return and interact with characters after completion
- Available in multiple languages
✅ Gameplay changes: This isn’t a combat-heavy mission. It’s story-focused, giving you breathing room in a game that usually doesn’t slow down long enough to let emotional moments sink in. If you’re someone who actually cares about V’s relationships and wants more depth beyond “shoot this, hack that,” this mod delivers. Plus, it’s replayable, which is kinda rare for custom quests most are one-and-done affairs.
Make sure you grab Deceptious Quest Core and ArchiveXL (minimum version 1.4.0 for quest activation, 1.4.1 for map and GPS tracking). Installation is straightforward just unzip into your Cyberpunk 2077 mods folder and you’re good to go.
High Stakes Quest
If One More Light is about quiet moments and emotional closure, High Stakes Quest is the exact opposite. This is pure adrenaline a full-blown heist against an Arasaka convoy, working alongside the Aldecaldos, complete with custom AI voiceovers, unique combat sequences, and enough explosions to make Michael Bay jealous 😉.

- Full custom gig with bespoke scenes and combat mechanics
- Custom AI voiceovers that don’t sound completely janky (trust me, that’s rare in modded content)
- Works best with Enemies of Night City mod if you want extra challenge
- Available in Russian, Portuguese, Polish, Korean, Japanese, French, Czech, and English
- You’ll receive a holocall after installation to start the mission
✅ Gameplay changes: This mod adds a proper multi-stage heist with actual planning and execution phases. It’s not just “go here, shoot everyone, grab the loot.” You’re coordinating with Aldecaldos, dealing with Arasaka security, and making quick decisions under pressure. If you miss that feeling from the prologue heist (RIP Jackie), this scratches that itch. Fair warning though make a manual save before starting, and keep your mods updated. Custom quests can sometimes conflict with other gameplay overhauls.
Requires ArchiveXL v1.17.0+. Just unzip to your Cyberpunk 2077 folder and wait for the holocall.
Quest Runner – Disappearance of 8ug8ear
Quest Runner isn’t just a single mission it’s actually the launch of a whole custom quest framework that allows modders to create complex, multi-stage missions. The Disappearance of 8ug8ear quest is basically the proof-of-concept, showing what’s possible with this system. You receive a dead man switch message from 8ug8ear (because of course it’s a dead man switch, this is Cyberpunk), and then you’re off chasing leads through Night City trying to figure out what happened to them.

- Only triggers if 8ug8ear survived the Getting Warmer quest
- Introduces the Quest Runner framework for future custom mission creation
- Multi-stage quest with branching paths and investigation elements
- Requires Cyber Engine Tweaks (CET)
- Install both QuestRunner and DisappearanceOf8ug8ear folders
✅ Gameplay changes: This mod is more investigation-focused than combat-heavy. You’re tracking clues, talking to contacts, piecing together what happened it’s got that detective vibe that some of the best side gigs in the base game have. But beyond just being a cool story, it’s also significant for the modding community because it proves that custom multi-stage quests are totally viable. If you’re interested in making your own missions someday (or just want to support that kind of content), this is worth checking out.
Looking for more ways to make Night City feel alive? My Cyberpunk 2077 immersion mods guide covers everything from enhanced AI behaviors to better NPC interactions
Immersion mods for Cyberpunk 2077Take a Breather – Pace and Reputation Overhaul
Take a Breather completely rewrites how progression works. This mod gates quests, locations, and services behind your Street Cred level, turning Night City into a place you actually have to earn your way through instead of just fast-traveling wherever you want from day one. Fixers don’t trust you until you’ve proven yourself. Certain gigs won’t unlock until you’ve built a reputation in that district. It sounds restrictive, but in practice it makes the game feel way more organic and roleplay-friendly.

- Slows story progression and gates content behind Street Cred requirements
- Fixers unlock based on district relationships and reputation
- New lore-friendly messages and integrated delays for realism
- Completely restructures vanilla quest logic
- Strongly recommended for new playthroughs only don’t install mid-game
✅ Gameplay changes: This is a complete pacing overhaul, not just a tweak. You’re no longer a nobody who somehow has access to everything you’re actually working your way up from street-level merc to legend. It forces you to stay in early-game areas longer, do smaller gigs before tackling bigger jobs, and genuinely earn fixers’ trust. If you’re someone who likes immersive roleplaying (or just wants the game to slow down and let you breathe), this mod is damn near mandatory. But seriously, do not install this mid-playthrough. It will break your save. Start fresh.
Encore
Encore fixes that by adding new post-romance content and scenes specifically for players who chose Panam. This mod by Deceptious (yeah, same person who made One More Light) continues the story beyond the tank mission, giving you more interactions and moments that actually acknowledge your relationship instead of just treating it like a checkbox the game ticked off.

- Only available if you romanced Panam in your playthrough
- Adds new scenes and interactions after the tank mission
- Integrates naturally with the existing romance storyline
- Created by Deceptious (same author as One More Light)
✅ Gameplay changes: If you’re playing a character who genuinely cares about their relationship with Panam (or just want more content with her, let’s be real), this mod gives you actual continuation instead of leaving things hanging. It’s not a massive questline, but it doesn’t need to be it’s about those smaller, quieter moments that make relationships feel real. The base game does romance well up to a point, but then it just… stops. Encore keeps it going.
They Will Remember
They Will Remember changes that completely. This mod introduces a reputation and retaliation system that tracks your actions with every major gang in the city. Attack Tyger Claws? They remember. Help the Valentinos? They remember that too. Your choices actually matter now, and factions react accordingly some become hostile, others might cut you some slack, and suddenly you’re actually navigating gang politics instead of just shooting everyone without consequences.

- Tracks reputation with all major Night City gangs
- Actions have lasting consequences for faction hostility
- Includes reputation, retaliation, and disguise systems
- Integrates with side quests and gigs for dynamic gameplay
- Factions remember and react to your actions across the city
✅ Gameplay changes: This is probably the most impactful mod on this list in terms of how it changes your approach to missions. You can’t just brute-force every situation anymore attacking one gang might lock you out of certain areas or make specific gigs way harder. It forces you to think strategically about who you piss off and why. The disguise system is a nice touch too, letting you blend in (or at least try to) when entering hostile territory. If you’ve been wanting Cyberpunk to feel more like a living world where your choices ripple outward, this is the mod that makes it happen.
For a deeper look at character customization beyond missions, I've got a guide on Cyberpunk 2077 tattoo mods if you want to make V look as dangerous as his reputation.
Cyberpunk 2077 tattoo modsMods Installation Recommendations
Installing mission mods isn’t complicated, but there are a few things worth keeping in mind to avoid headaches down the line. Most of these require ArchiveXL and Cyber Engine Tweaks (CET) if you don’t have those already, grab them first. They’re baseline requirements for like 90% of Cyberpunk mods anyway.
- Always read the mod descriptions on Nexus. I know that sounds obvious, but seriously, some mods have specific load order requirements or compatibility notes that’ll save you from troubleshooting later. If a mod says “install on a new playthrough,” don’t try to force it into an existing save you’re just asking for bugs.
- Keep manual saves before installing any major quest mods, especially ones that overhaul progression (looking at you, Take a Breather). That way if something breaks or conflicts with another mod, you’ve got a backup. And yeah, mod conflicts happen sometimes if two mods edit the same quest triggers or NPC behaviors, one’s gonna win and the other’s gonna bug out. Nexus usually lists known conflicts in the Posts section, so check there if you run into issues.
- One more thing: update your mods regularly. Cyberpunk patches semi-frequently (especially with Phantom Liberty support), and outdated mods are the number one cause of crashes and weird behavior. Most of these mission mods are actively maintained, but if you see a mod hasn’t been updated in months and you’re running the latest patch, proceed with caution.
What Makes These Mission Mods Worth Installing?
What I appreciate most about the mods on this list is that they’re not just filler. They’re not “go here, shoot this, collect reward” generic nonsense. One More Light adds emotional depth to Jackie’s death, High Stakes Quest gives you that heist adrenaline rush the base game only offers once, Quest Runner proves custom multi-stage missions are totally viable, Take a Breather makes progression feel earned instead of handed to you, Encore continues a relationship the game left hanging, and They Will Remember makes your actions actually matter in a world that previously didn’t care.
If you’re coming back to Cyberpunk 2077 after months away (or finishing up a replay and looking for something fresh), these mods are absolutely worth the install. They’re stable, compatible with Patch 2.31 and beyond, and add genuine content instead of just reskinning existing stuff. Night City’s got more stories to tell you just gotta mod them in.
And hey, if I’ve missed any mods you think deserve a spot on this list, feel free to reach out. I’m always testing new content, and if something’s good enough (and stable enough), I’ll add it here. Because at the end of the day, we’re all just trying to squeeze a few more hours out of this beautiful, broken, neon-soaked mess of a city 🤔.





