Losing a limb in Kenshi is the moment when you realize that your original limbs just won't cut it against a pack of Beak Things. This is where Kenshi's limb mods come into play, turning a crippling injury into a major upgrade.
Today we're talking about replacing your useless stump with high-end robotics that can pierce steel, or a specialized artificial arm that will make you a master thief.
Limbs Icons Fix
Start with a simple but essential quality-of-life mod. You survive a brutal fight, drag your battered body to a robotics shop, and find a screen full of ugly, identical, automatically generated limb icons. Which is the Skeleton Arm? Which is the Industrial Lifter Arm? Who knows. The clutter slows everything down.

Limbs Icons Fix is an essential install that cleans up the entire prosthetic interface. No more guessing: every limb, severed or robotic, gets a clear, distinct icon. It is a small change with a huge effect when managing several characters with different cybernetic limbs.
- Replaces all standard, automatically generated limb icons with clear, custom ones.
- Improves game performance by disabling constant icon checking.
- Comes in two versions: basic fix and anatomically positioned version.
✅ Gameplay changes: This is purely an interface improvement, but a significant one. It makes navigating merchant and inventory screens much faster and more intuitive when working with robotic prosthetics. You'll spend less time squinting at icons and more time adventuring.
Dread Limbs
Sometimes you need a prosthetic that doesn't say, "I just stapled a piece of scrap metal to my shoulder." You want something that looks like it was designed by engineers and not found in a landfill. Dread Limbs offers just that, with two beautifully designed sets of humanoid prosthetics.

The aim is to create prosthetics that look as though they belong on a humanoid body, with proper proportions and a natural fit. A transparent reinforcing frame adds a particularly nice touch, making them look both advanced and rugged.
- Two complete sets of custom prosthetic arms and legs.
- Designed with humanoid aesthetics for a better visual experience.
- A distinctive design with a transparent reinforcing frame
✅ Gameplay changes: Although the characteristics are balanced, the main change is cosmetic. Your characters will look less like cobbled together survivors and more like professionally augmented warriors. This is a huge plus for roleplaying and immersion.
Carved Prosthetics
If you're going for a more tribal or artistic aesthetic, this mod is a real find. Inspired by the anime Dororo, the Carved Prosthetics mod introduces carved bone limbs. It's not just a replacement; these are works of art.

The modder started with Skeleton limbs and added an intricately carved decorative casing. It gives your character a distinctive, almost mystical appearance. Although the mod is no longer maintained and includes only arms, it still works well and offers one of the most unusual looks available in Kenshi prosthetic mods.
- Unique aesthetics of bone carving for prosthetic arms.
- Based on Skeleton limbs with a decorative outer casing
- Stats comparable to standard Skeleton Arms and Industrial Lifter Arms
✅ Gameplay changes: This mod is all about visuals. It allows for a very specific roleplaying angle—perhaps a character from a distant tribe with a unique craft tradition, or a wandering warrior-artist. Functionally, they work the same as normal high-tier limbs.
Cybernetic Limb Starts
Ever wanted to jump straight into the thick of battle as a hardened, augmented veteran? The Cybernetic Limb Starts mod was created just for this. It adds several new game start scenarios, where your character starts with cybernetic limbs of varying quality already installed.

Great for roleplaying. Start as a broken exile in Mongrel with terrible prosthetics, a Deadlands survivor with prototype equipment, or even a literal "GOD KING CYBER GOD" with maximum stats and a full set of Masterwork limbs. You can begin the playthrough you want without first tearing off your own limbs.
- Several new scenarios for starting the game.
- Characters start with various cybernetic limbs already equipped.
- Starts range from desperate survivor to super-powered cyborg.
- Each start has its own location and background.
✅ Gameplay changes: This mod fundamentally changes the opening hours. Skip the early grind of losing limbs and begin with your chosen character concept already in place.
Sekiro: LIMBS Die Twice!
Fans of FromSoftware's masterpiece, rejoice. This mod brings the iconic prosthetic arm from Sekiro: Shadows Die Twice into Kenshi. And it looks good.

Sekiro: Limbs die twice is more than a stylish visual homage; it is a well-made piece of equipment. Mopkinster has carefully adjusted its rigging and animation for both male and female characters so it looks natural in motion. This combat prosthetic fits Kenshi's brutal world.
- Adds a new prosthetic arm inspired by Sekiro.
- Professional rigging and weight distribution.
- Includes a special start for the game "Sekiro: Limbs die twice".
✅ Gameplay changes: A stylish combat-focused prosthetic arm with solid stats. It suits a lone swordsman playthrough, and the included game start puts you straight into that role.
Security Spider Arm Limbs
Looking for raw, intimidating power? Look no further. This robotic limbs mod for Kenshi allows you to transplant the impressive arms of the Security Spider into your character. The result is every bit as terrifying and powerful as it sounds.

These limbs have no fancy tricks. Their purpose is simple: huge Strength bonuses for hitting things very, very hard. The imposing spider design might make enemies think twice. More likely, they will not have time to think at all.
- Prosthetic arms based on the Security Spider robot.
- A huge Strength bonus
- No other features, just pure, unadulterated power.
- Intimidating visual design.
✅ Gameplay changes: Your character becomes a melee powerhouse. These arms let you wield the heaviest weapons easily and deliver devastating damage. They embody the idea of prosthetics built for close combat.
Shoddy Butcher Limbs
This is one of the more… creative concepts I've seen. Why do you need a hand when you can have a sword? The Shoddy Butcher Limbs mod takes this idea literally, attaching blades directly to the stumps of your character's arms and legs.

A brutal, simple, and surprisingly effective design. The mod gives substantial Dexterity and melee damage bonuses, turning your character into a whirlwind of steel. It is ideal for a crazed cannibal hunter or pit fighter who values efficiency over elegance.
- Prosthetics that are literally swords attached to your limbs.
- Large Dexterity and melee damage bonuses
- Unique, combat-oriented aesthetic.
✅ Gameplay changes: This is an aggressive, uncompromising combat mod. You're sacrificing utility for pure damage. Your character becomes a specialized killing machine, ideal for players who want to focus entirely on martial arts.
Lifter Unit Limbs (Crimper Based Limbs)
Sometimes you need reliability rather than refinement. Lifter Unit Limbs are based on Kenshi's tough Crimper robots and built to last. These industrial-looking limbs can take a beating.

A top choice for characters constantly in the thick of combat. Strong defensive stats and a rugged mechanical design fit right into Kenshi's world. They work especially well alongside mods that add more industrial robots.
- Durable prosthetics based on Crimper robots
- Excellent defensive stats
- Rough, industrial aesthetic.
✅ Gameplay changes: This is a defensive choice. The limbs will allow you to stay in battle longer, absorbing damage that would otherwise cripple you. They are ideal for tanks at the forefront of your squad or for characters who are often outnumbered.
Robotic Limb Health Increase
You spend a fortune on a Masterwork prosthetic, only to see it shattered in the next fight. Sound familiar? This simple but effective limb health mod solves this problem directly by doubling the health of all robotic limbs.

This balance mod makes high-end prosthetics feel like the investment they are. Raising a Masterwork Industrial Lifter Arm from 300 to 600 health makes a huge difference to survivability. It is far more satisfying when expensive cybernetics can survive a prolonged battle.
- Doubles the health of all robotic limbs in the game.
- Makes prosthetic limbs more durable and valuable
- Works well with other Skeleton health mods
✅ Gameplay changes: This mod makes your augmented characters much stronger. It reduces the frequency of limb damage and repairs, allowing you to stay in the field longer and take on stronger opponents with greater confidence.
Type 389 — Limb Replacements
This adds race-specific prosthetics for the Type 389 Skeleton subrace featured in the "Project – Genesis" overhaul, although Genesis itself is not required. Their design matches the lighter Type 389 frame.

Even without that subrace, these limbs offer lighter, more specialized cybernetics with a distinct look. They favor tasks such as Engineering and Sabres combat, providing an alternative to the usual Strength-focused options.
- New prosthetics based on the Type 389 Skeleton subrace
- A lighter, specialized design
- Bonuses focused on Engineering and Sabres
✅ Gameplay changes: More specialized options for your characters. Instead of a general Strength or Dexterity boost, equip limbs that improve particular skills and fine-tune your build.
Hive Robotics Expanded
Playing as a Hive character you may feel like your gameplay is limited when it comes to prosthetics. Their unique body shape means that most standard limbs simply won't fit. The Hive Robotics Expanded mod fixes this by adding Hive-compatible versions of all vanilla robotic limbs.

Makes life a lot easier for anyone playing as a Hiver. You are no longer limited to just a few basic options. Now you can equip your drones and Hive Princes with the best cybernetic limbs the world has to offer, while maintaining that signature Hive aesthetic.
- Adds Hive-compatible versions for all vanilla robotic limbs.
- Can be found at Hive Robotics vendors.
- Craftable at a standard Skeleton Limb Bench
✅ Gameplay changes: This mod dramatically expands character customization and progression for Hive characters. It opens up new options for builds and puts them on a more equal footing with other races when it comes to cybernetic augmentation.
Robotic Legs with Boots
Here's a mod that answers a very simple, practical question: Why can't my character wear boots on his robotic legs? This mod adds Walker series legs that come with integrated Drifter's boots.

It's a small detail, but it makes a lot of sense. You get the protection and performance of robotic legs combined with the benefits of shoes, all in one package. The robotic legs and boots mod is a smart addition that adds both functionality and a more polished look to your character.
- Robotic legs with integrated boots.
- Available in black and brown leather.
- Combines foot protection with the benefits of footwear.
✅ Gameplay changes: This is a practical upgrade that frees up a boot slot while still providing protection and aesthetics for wearing boots. It's a simple, elegant solution to a common Kenshi weirdness.
Authorized Robotic Limbs
Walking into Holy Nation town with a shiny new robotic arm usually means a death sentence. Their religious fanaticism makes them hostile to anyone with "unholy" cybernetics. The Authorized Robotic Limbs mod offers a simple, more or less lore-based way to get around this.

This mod removes Holy Nation hostility toward characters with prosthetics, letting you interact without being attacked on sight. It is a major convenience if you do not want to lose access to a huge part of the map just because you lost a leg.
- Disables aggressive Holy Nation dialogue triggers related to prosthetics.
- Allows safe travel and interaction within Holy Nation territory for augmented characters.
✅ Gameplay changes: This mod opens up the map and removes a significant game limitation. It gives you the freedom to explore and trade with Holy Nation, regardless of your character's augmentations.
Craft Steady and Thief Arms
For some reason, the excellent Steady Arm and Thief's Arm cannot be crafted in the base game. You have to find them in shops, which can be a pain. This mod fixes that omission.

It makes both arm types craftable after the appropriate research and adds the missing left Thief's Arm and right Steady Arm. A simple, sensible change that gives you more control over your squad's equipment.
- Makes Steady Arms and Thief's Arms craftable
- Adds the missing left/right variants of both arm types
- Adds blueprints to merchant lists for purchase.
✅ Gameplay changes: Reliable access to two of the game's best specialized arms. Stop praying to the random-number gods at the prosthetics shop and build them yourself.
Limb and Decapitation Overhaul
This mod is a massive expansion of the entire system. Limb and Decapitation Overhaul adds a staggering amount of detail and new mechanics related to dismemberment and, more interestingly, the creation of organic limbs.

You can find severed limbs from creatures such as Gurglers and Skeletons, then take them to a new Organic Limb Crafting Bench to make replacement limbs. A Gurgler arm can improve Swimming, while a Shek arm can increase unarmed damage. A new NPC, the "Shadow Limb Seller," sells these organic replacements. A must-have if you want to push Kenshi's limb system as far as it goes.
- Adds severed limbs for a variety of creatures and races.
- Introduces the crafting of organic limbs with racial bonuses.
- New NPC Shadow Limb Seller sells organic parts.
- Adds new models of severed heads for capture rewards.
✅ Gameplay changes: This mod creates a completely new gameplay loop around hunting creatures and collecting their parts. It allows for incredibly deep customization and roleplaying, allowing you to create true “abominations” by mixing and matching parts from different species.
Recommendations for installing mods
Installing mods in Kenshi is usually quite simple, but here are some tips to avoid headaches:
- Use a mod manager: While it's possible to install manually, using a tool like Vortex or just the built-in mods tab in the launcher makes life easier.
- Load order matters: mods that change the same things can conflict. The general rule is to load major overhauls first and smaller, more specific mods afterward. Limbs Icons Fix, for instance, should probably sit near the bottom so it overrides other icon changes. Always follow the specific instructions on each mod's page.
- Import your game: After installing new mods, especially large ones or ones that affect world data, it's often a good idea to import your save. This will reload the world with the new mod data, while preserving your characters and research. This helps prevent bugs and ensures that everything from the mod appears correctly.
- Check for patches: Some mods require compatibility patches to work with other popular mods. The mod description page is your best friend here. Always check for any necessary patches.
Improve your Kenshi experience with these limb mods
There you have it, the definitive list to turn your poor amputees into legends of the wasteland. From simple visual fixes to complex new crafting systems, these Kenshi prosthetic mods add so much depth to a key part of the game. Losing a limb is no longer the end—it’s the beginning of a new, stronger you.
Know a mod that makes a real difference without breaking the game? Write to me; I will check it and add it. It needs to fit the logic of the overall mod setup.






