[Guide] How To Get Iconic Cyberpunk 2077 Weapons You Missed
How to get missed iconic weapons in Cyberpunk 2077 from Herold's shop.

How to Get Iconic Weapons You Missed in Cyberpunk 2077 Phantom Liberty

I’ve done it. You’ve probably done it too. Rushed through “The Heist,” completely ignored that glowing katana on Konpeki Plaza’s rooftop, and only realized hours later that Satori was sitting right there while I was busy gawking at the penthouse. Or maybe you sold an iconic weapon to a vendor because the inventory system in this game treats legendaries like common trash sometimes (seriously, who designed that UI?).

This recovery guide covers everything: how Herold’s shop actually works, which weapons stay lost forever, and how to avoid that sinking feeling when you realize you can’t complete your collection. I’ve also got a breakdown from my main resource hub covering other Cyberpunk 2077 mechanics (you know, the kind of stuff that makes Night City tick beyond just shooting everything that moves).

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Can You Actually Recover Missed Iconic Weapons?

Short answer: mostly yes, but with annoying limitations.

Herold’s Black Market in Dogtown changed the game when Phantom Liberty dropped. This vendor who’s basically more chrome than human at this point, complete with a flamethrower arm because of course he has one sells iconic weapons you’ve technically “discovered” but failed to loot. The system checks your game data, sees which weapons you encountered, and makes them available for purchase.

Here’s how his shop works:

  • Location: EBM Petrochem Stadium, Dogtown (you need Phantom Liberty installed and enough story progress to access this area)
  • Stock refreshes every 24 in-game hours (just skip time if you’re hunting something specific)
  • Prices range from 20,000 to 100,000+ eddies depending on the weapon
  • Everything gets auto-upgraded to Tier 5 quality, which is actually pretty generous

But Herold isn’t some magic fix for bad decisions. The shop has hard limitations that honestly make sense from a narrative standpoint, even if they’re frustrating:

What Herold CAN sell:

  • Weapons you found but didn’t pick up from containers or bodies
  • Gear from completed missions where you just… forgot to grab it
  • Items from areas you can’t return to anymore

What Herold CANNOT sell:

  • Weapons locked behind story choices you didn’t make (if Dum Dum’s alive, no Doom Doom for you)
  • Gear from missions you completely skipped
  • That short list of permanently missable weapons I’m about to ruin your day with

The system isn’t perfect. Sometimes weapons won’t appear in his stock rotation even though you’re sure you saw them. This happens with story-dependent gear the game might not register certain weapons as “discovered” if you made conflicting narrative choices.

Base Game Permanently Missable Weapons

Doom Doom

The Doom Doom iconic power revolver's stats in the Cyberpunk 2077 menu.
The infamous Doom Doom revolver, a powerful iconic weapon that becomes permanently missable if Dum Dum dies at any point.

This one hurts because it’s tied to keeping Dum Dum alive through multiple encounters. You need to not kill him during “The Pickup” mission, then make sure he survives the subsequent mess with Royce and the Militech ambush. If Dum Dum dies at any point in this quest chain whether you shoot him yourself or he gets caught in crossfire Doom Doom’s gone. The weapon literally doesn’t exist in your playthrough anymore because the character who drops it is dead.

I lost this on my first run by accidentally hitting Dum Dum with a ricochet. Still mad about it, honestly 🤔

Sir John Phallustiff

The Sir John Phallustiff iconic club's stats in the inventory screen.
The infamous Sir John Phallustiff, an iconic club you can only get by romancing Meredith Stout. Don’t forget to check the bed!

Yeah, it’s a dildo. Meredith Stout leaves it on the bed after your one-night stand during “Venus in Furs,” and you can actually use it as a melee weapon with legitimately good stats (69% crit chance on headshots, 69% stun chance on strong attacks). CDPR knew exactly what they were doing.

The catch: you need to romance Meredith Stout, which requires completing “The Pickup” in a very specific way, then meeting her at the No-Tell Motel. Skip that path, no Sir John. Good news though Herold can sell it if you completed the romance but forgot to loot the bed. So it’s recoverable, just story-locked.

Fun fact: on console, the controller vibrates constantly while you’re holding it. I’m not even gonna comment on that choice 

If you're curious about other NSFW additions to Cyberpunk (that make Sir John look tame), I've got a full breakdown in my adult mods guide. CDPR gave us a vibrating dildo weapon the modding community ran with that concept in directions I definitely can't describe here…

NSFW mods for Cyberpunk

Chaos

The Chaos iconic tech pistol's stats screen in the Cyberpunk 2077 inventory.
The Chaos tech pistol is permanently missable; you only get this unique weapon if you make the choice to kill Royce.

Opposite problem from Doom Doom. You have to kill Royce during “The Pickup” to get this. If you side with the Maelstrom gang and Royce walks away, no Chaos. There’s technically an alternative called Sir John Phallustiff (yes, really) if you romance Meredith Stout during “Venus in Furs,” but that’s a completely different weapon with its own weird acquisition requirements.

Phantom Liberty Permanently Missable Weapons

Gris-Gris

The Gris-Gris iconic tech revolver's stats in the Cyberpunk 2077 inventory.
One of the most frustrating permanently missable weapons, the Gris-Gris revolver is lost forever if you forget an unmarked key.

This weapon lives in Slider’s hideout during the “Treating Symptoms” gig. The problem? You need Slider’s storage key to access the room, and if you don’t grab that key during the mission, the entire area becomes permanently inaccessible afterward. The game seals off that location once the gig completes. No key, no access, no Gris-Gris. Ever.

The kicker: the key isn’t even marked as important. It’s just sitting there looking like random clutter.

Rosco

The Rosco iconic power revolver and its stats in the inventory menu.
The Rosco revolver is permanently missable; you have to kill Dodger to get it, locking you out if you make the ‘nice’ choice.

Kill Dodger during “Waiting for Dodger” or lose this weapon forever. Rosco has 150% headshot damage and a unique leg-then-head neutralization effect that’s actually pretty nasty in combat. But if you let Dodger live (which honestly feels like the “nice” choice in that gig), you’re locked out permanently.

The game doesn’t warn you. Dodger walks away, mission completes, Rosco stays in whatever alternate dimension holds missed loot.

Erebus

The Erebus iconic power submachine gun and its unique stats in the inventory.
The Erebus Power SMG, a permanently missable iconic weapon whose crafting spec is only available if you side with Reed.

Reed’s story path exclusive. You need to follow Reed’s questline through “Somewhat Damaged” to get the crafting spec for this weapon. If you side against Reed or skip this content entirely, Erebus doesn’t exist in your playthrough. There’s an alternative called Militech Canto Mk.6 that requires a Cerberus component, but it’s not the same weapon.

Pariah

The Pariah iconic tech pistol and its stats in the Cyberpunk 2077 menu.
The Pariah is a powerful tech pistol you’ll permanently miss out on if you choose to kill Solomon Reed during “The Killing Moon”.

Kill Solomon Reed during “The Killing Moon” and this weapon disappears. Community reports are kinda vague about Pariah’s weapon type (some say it’s a pistol, others aren’t sure), but everyone agrees: dead Reed means no Pariah.

If you’re wondering about spawning these weapons through mods or console commands, I’ve got bad news. You can technically spawn them, but the game often treats console-spawned iconics as “fake” versions without proper upgrade paths or correct stats. Plus, you know, it defeats the whole point of earning them. Though I guess if you missed Gris-Gris because the game didn’t tell you about a random key, spawning it feels less like cheating and more like bug fixing 😉

Speaking of console commands, you can actually use them to spawn weapons if you're absolutely desperate I covered the full command list and how to enable the debug console in my Cyberpunk 2077 console commands guide.

Cyberpunk 2077 console commands guide

What About Act 1 Weapons Like Satori and Kongou?

Act 1 weapons occupy this weird middle ground. Technically they’re missable because you lose access to Konpeki Plaza after “The Heist,” but they’re not permanently missable in the same way Doom Doom is.

Satori 

The Satori iconic katana's stats screen in the Cyberpunk 2077 inventory.
The iconic Satori katana, famously missed by players on the Konpeki Plaza rooftop, is recoverable for a steep price at Herold’s.

Sits on the AV landing pad at Konpeki Plaza after T-Bug opens the door. Kongou (Power Pistol) is on the nightstand next to Yorinobu’s bed (you literally see it during the braindance sequence, which makes missing it even more painful). Both weapons are just sitting there during the heist, and most players are too busy freaking out about the job going sideways to remember to loot everything.

Good news: Herold can sell these. Since you technically “discovered” Konpeki Plaza and these weapons registered in your game data, they show up in his shop rotation eventually. You’re looking at around 50,000+ eddies for Satori, but at least it’s recoverable.

Some players have also reported success using parkour exploits to sneak back into Konpeki Plaza post-heist. There are specific glitch methods involving precise jumping around the building’s exterior that can get you back inside. I haven’t tested this myself (my parkour skills in first-person games are… questionable), but the community swears it works. 

La Chingona Dorada

La Chingona Dorada iconic power pistol's stats screen in the inventory.
Jackie’s iconic pistol, La Chingona Dorada, is a memento you can easily miss after the “Heroes” quest, but Herold has your back.

Appears on the bar table 24 hours after completing “Heroes.” You need to return to the specific location and grab it from the table. If you forget, Herold stocks it eventually.

Dying Night

The Dying Night iconic power pistol stats screen in Cyberpunk 2077 inventory.
The stats for the Dying Night pistol, an early-game iconic that’s easy to miss but thankfully recoverable from Herold’s shop.

Comes from the weapon vendor on the 7th floor after “The Rescue.” This one’s harder to miss since it’s a direct vendor interaction, but if you somehow skip talking to Wilson, Herold has your back.

How to Use Herold’s Black Market for Recovery

Here’s my tested process for hunting down missed weapons through Herold:

Step 1: Get to Dogtown

You need Phantom Liberty installed and enough story progress to access EBM Petrochem Stadium. This area unlocks naturally as you progress through the DLC content. Herold hangs out near the stadium entrance you can’t miss him because he’s the most chromed vendor in a district full of extremely chromed people.

Travel to EBM Petrochem Stadium on the Cyberpunk 2077 map.
To find Herold’s Black Market, travel to the EBM Petrochem Stadium fast travel point in the heart of Dogtown.

Step 2: Check His Iconic Weapons Section

Herold’s inventory is split into categories. Navigate to iconic weapons and start browsing. His stock is supposed to reflect weapons you’ve discovered but failed to loot. In practice, the system sometimes takes a few shop refreshes to show everything.

Head to the Black Market Vendor location on the map in Dogtown.
The map location for Herold’s Black Market in Dogtown, your go-to spot for recovering missed iconic weapons in Phantom Liberty.

Prices are steep. I’m talking 75,000 eddies for some weapons. Make sure you’ve been doing side gigs and selling all that corpo junk you pick up, because Herold doesn’t do payment plans.

Step 3: Wait and Refresh

If the weapon you want isn’t showing up, skip 24 in-game hours and check again. Herold’s stock rotates not randomly, but based on some internal logic CDPR programmed that nobody fully understands. Some weapons appear immediately, others take multiple refresh cycles.

Herold the black market vendor standing in his shop in Dogtown.
Meet Herold, the heavily-chromed black market vendor in Dogtown who serves as the main way to recover missed iconic weapons.

I’ve heard players report waiting real-world days (checking each gaming session) before certain weapons appeared. Patience is kinda required here, which sucks when you’re trying to complete a collection before moving to a new playthrough.

Step 4: Confirm the Weapon Actually Shows Up

This is where it gets frustrating. If the weapon you missed is tied to a story choice you didn’t make (like Doom Doom requiring Dum Dum’s survival), it will never appear in Herold’s stock. The game doesn’t consider it “discovered” because the conditions for its existence were never met in your playthrough.

Herold's stock of iconic weapons for sale at the black market vendor.
Browsing Herold’s stock of iconic weapons in Dogtown; be prepared for steep prices if you want to complete your collection.

You can waste hours checking Herold’s shop, skipping time, checking again, and the weapon still won’t appear. That’s not a bug that’s the system working as designed. Story-dependent weapons are locked to their specific narrative paths.

Alternative Weapon Recovery Methods

Vendor Buyback

If you sold an iconic weapon to a vendor (which, why would you do that, but I’ve done it too in a moment of inventory panic), there’s a tiny window to buy it back. Most vendors have a buyback tab that shows recently sold items.

The catch: this only works if you haven’t left the vendor area. The moment you exit the conversation and walk away, the buyback list clears. Sold Skippy to a ripperdoc and fast-traveled across the map? It’s gone. Might reappear at Herold’s shop eventually, might not.

I tested this with a few non-iconic weapons and the buyback system is super finicky. Sometimes items disappear from the list even if you’re still standing right there. Don’t rely on this as a recovery method.

Iconic weapons checklist – CET menu

There’s an interactive checklist mod on Nexus that tracks iconic weapons in real-time using CET (Cyber Engine Tweaks). It adds a menu showing which weapons you’ve collected, which are still available, and which you’ve permanently missed based on story choices.

Iconic weapon checklist mod in Cyberpunk 2077 showing Chaos pistol's requirement.

This doesn’t recover weapons, but it prevents future losses by warning you before you leave an area. The mod checks your current mission state and inventory, then flags weapons you’re about to lock yourself out of. Would’ve saved me from missing Gris-Gris if I’d been using it during my Phantom Liberty run 😊

Parkour Exploits to Locked Areas

Some Act 1 locations can be accessed post-mission through precise jumping and climbing. Players have documented routes to get back into Konpeki Plaza, Clouds’ backstage areas during “Automatic Love,” and a few other time-sensitive locations.

The problem: these exploits often get patched. What worked in version 2.1 might not work in 2.3. You’re also risking crashes or getting stuck in geometry, which in a game with Cyberpunk’s stability history… yeah.

Complete List of Easy-to-Miss Iconic Weapons

Besides the permanently missable weapons I covered earlier, these iconics are technically recoverable but easy to overlook:

Jinchu-Maru

The Jinchu-Maru iconic katana and its powerful stats after defeating Oda.
Don’t forget to loot Oda’s body after the intense boss fight to get the Jinchu-Maru, otherwise you’ll have to buy it from Herold.

drops from Oda after you defeat him in “Play It Safe.” The fight is intense enough that you might forget to loot his body afterward. Herold stocks it if you miss the pickup.

Widow Maker

The Widow Maker iconic tech precision rifle stats in the game menu.
The Widow Maker is an iconic rifle that drops from Nash during “Ghost Town”; be sure to loot his body in the post-fight chaos.

Comes from Nash when you kill him in “Ghost Town.” Another combat drop that’s easy to forget during the chaos of that mission’s ending.

Cocktail Stick

The Cocktail Stick iconic katana and its stats in the game's inventory screen.
It’s easy to walk right past the Cocktail Stick katana in Clouds, but thankfully Herold can sell it back to you if you miss it.

Sits in the Clouds makeup room next to Evelyn’s jacket during “Automatic Love.” You’re so focused on following the story that a katana in the corner doesn’t register as important. Herold can sell this one back.

Lizzie

The Lizzie iconic tech pistol and its stats in the Cyberpunk 2077 inventory.
The iconic Lizzie pistol is another easily missed weapon during “Automatic Love,” found on a table in the basement of Lizzie’s Bar.

Is on a basement table at Lizzie’s Bar before Judy’s office, also during “Automatic Love.” Same mission, different easily-missed weapon. I actually grabbed this one on my first playthrough purely by accident while exploring.

Plan B

The Plan B iconic power pistol that uses eddies for ammo.
Plan B, the iconic pistol that uses your eddies as ammo, is found on Dex’s body in the landfill and is often overlooked by players.

Is on Dex’s body in the Eastern Wastelands during the “Kold Mirage” quest. You find Dex’s corpse in a landfill, and Plan B is just lying there. The mission doesn’t make a big deal about it, so players often complete the quest and leave without looting the gun.

Cottonmouth

The Cottonmouth iconic one-handed club's stats in the inventory screen.
You might miss the Cottonmouth club while dealing with Fingers, but this iconic weapon is waiting in his bedroom.

Appears in Finger’s bedroom when you interrogate him. You’re probably too busy being disgusted by Finger to thoroughly search his apartment, which is understandable because that guy is creepy.

NCPD Hustle Crafting Specs:

These are technically always available since NCPD hustles respawn, but they’re easy to miss if you don’t thoroughly loot gang leaders:

  • Breakthrough (Tech Sniper Rifle) – Rancho Coronado
  • Comrade’s Hammer (Tech Revolver) – Arroyo
  • Sovereign (Power Shotgun) – Japantown
  • Yinglong (Smart SMG) – Wellsprings

The gang leaders drop crafting specs, not the weapons themselves. If you kill them and don’t check the body properly, you miss the spec. These don’t show up at Herold’s because they’re not physical weapons they’re blueprints.

Romance/Character Path Exclusives (Recoverable Through Herold)

Mox

The Mox iconic power shotgun and its unique stats in the inventory screen.
The Mox shotgun is tied to Judy’s storyline, but even if you miss it in her apartment, it might show up at Herold’s shop.

Requires romancing Judy or can be found in her apartment if she leaves Night City. Story-dependent, but if you accessed the location, Herold might stock it.

Check out my guide on how to romance Judy as a male V

How to romance Judy as a male V

Archangel

The Archangel iconic power revolver and its powerful stats in the inventory.
Kerry’s iconic Archangel revolver, a reward from his storyline that can be missed if you don’t follow his quests.

Comes from Kerry after the “A Like Supreme” concert. Another romance-adjacent weapon that players miss by not following specific character storylines.

Crash

The Crash iconic power revolver stats screen in the Cyberpunk 2077 inventory.
The iconic Crash power revolver, a reward from River’s questline that Herold can sell if you miss it during the mission.

Given by River during “Following The River” at the water tower scene. If you rush through River’s questline without building relationship points, this might not trigger properly.

Phantom Liberty Specific Missables (Dogtown Weapons)

Since we’re talking about Herold’s shop, might as well cover Phantom Liberty’s unique missables:

MA70 HB X-MOD2 

The MA70 HB X-MOD2 iconic light machine gun's stats in the inventory.
The MA70 HB X-MOD2 is a powerful iconic LMG hidden in Dogtown that rewards players with a keen eye for exploration.

hides under sheet metal in Dogtown’s pyramid area. You need Body 10 to move the debris blocking access. This weapon doesn’t appear in any mission it’s just there, and if you don’t explore thoroughly, you’ll never know it exists.

I found this one completely by accident while trying to find a good screenshot angle of the pyramid structure (nature and architecture shots are kinda my thing). Lifted the sheet metal expecting a crafting material, found a whole LMG instead.

Claw X-MOD2

The Claw X-MOD2 iconic throwable axe stats in the Cyberpunk 2077 menu.
The Claw X-MOD2, a hidden iconic axe found at the top of Dogtown’s pyramid as a reward for players who explore every corner.

Sits on top of the Dogtown pyramid. Getting there requires some parkour, but the weapon is just placed at the summit like a reward for exploration. No quest marker, no mission, just “hey, you climbed the thing, here’s an axe.”

Riskit 

The Riskit iconic power pistol and its unique stats in the inventory.
Getting the Riskit power pistol depends entirely on the choice you make during the “Shot By Both Sides” gig.

Comes from killing Bree or defeating Dante in “Shot By Both Sides.” This is a choice-based weapon where your decision determines if you get it. Make the “wrong” choice narratively, lose the weapon.

Rook 

The Rook iconic power pistol's stats in the Cyberpunk 2077 menu.
The silenced Rook pistol is a reward for patient players who eavesdrop during a mission instead of going in guns blazing.

Requires eavesdropping on twins three times during “I’ve Seen That Face Before.” It’s a stealth-eavesdrop requirement that many players miss by approaching the mission too aggressively. You have to deliberately hang back and listen to conversations, which goes against the “shoot first” mentality this game usually encourages.

How Many Iconic Weapons Can You Actually Miss?

Total count: 113 iconic weapons exist in Cyberpunk 2077 (base game + Phantom Liberty).

Permanently missable due to story choices or area lockouts: fewer than 10 weapons.

That’s actually not terrible odds. The vast majority of iconics are either always available, recoverable through Herold, or tied to missions you’re unlikely to completely skip. CDPR did eventually patch in enough recovery options that completionists can breathe easier.

The permanently missable ones hurt more because there are so few of them. Missing Doom Doom or Gris-Gris feels worse knowing that 103 other weapons have safety nets built in.

Point of No Return Weapons (Last Chance Loot)

Two weapons appear during the final mission sequence:

Prejudice 

The Prejudice iconic power assault rifle's stats in the inventory.
The Prejudice assault rifle is hidden behind the Afterlife bar during a final mission, making it easy to miss in the heat of the moment.

Is behind the Afterlife bar during “For Whom the Bell Tolls.” You’re rushing toward the ending, emotional scenes are happening, and there’s a rifle just sitting behind the bar like a normal weapon spawn. Easy to miss when you’re focused on story resolution.

Pride

The Pride iconic power pistol and its powerful stats in the inventory.
Rogue’s iconic pistol, Pride, can only be picked up during the final mission, so don’t miss it during the intense story finale.

Appears near a character killed by Adam Smasher in “Knockin’ On Heaven’s Door.” Again, story intensity makes weapon-hunting feel inappropriate, but Pride won’t be available after this moment.

Completionist Tips (So You Don’t End Up Like Me)

After missing weapons on three different playthroughs, here’s what actually works:

  • Before leaving any mission area, open your scanner and sweep the entire location. Iconic weapons glow distinctly in scan mode bright orange/yellow outline that’s hard to miss if you’re actually looking. I now do a full 360-degree scan before exiting mission spaces, which sounds paranoid but has saved me multiple times.
  • Save before major story decisions that involve character deaths. Doom Doom, Chaos, and other story-dependent weapons become locked the moment you make certain choices. If you’re unsure whether a decision affects weapon availability, create a manual save. You can always reload if you realize you locked yourself out.
  • Check all containers and bodies during combat-heavy missions. The game doesn’t pause to say “hey, this dead boss has an iconic weapon.” You kill them, the loot drops, the next objective appears, and you’re already running toward it while the weapon despawns behind you.
  • Visit hidden vendors. Blue Fang and Headhunter (both knives) are sold by vendors in remote locations Badlands and West Wind Estate respectively. These vendors aren’t marked on your map until you physically find them. Exploration matters.
  • Complete NCPD hustles thoroughly. The crafting specs from gang leaders are easy to miss. After killing them, stand on their body and open the loot menu don’t rely on auto-pickup or quick-looting during combat.
  • Check Herold’s shop periodically as you progress through Phantom Liberty. His stock updates based on your story progression, so weapons you missed earlier might appear after completing certain milestones. I make it a habit to visit him after finishing major questlines.

For Phantom Liberty specifically:

  • Choose Reed’s path if you want Erebus crafting opportunities
  • Grab Slider’s key during “Treating Symptoms” (it’s in the hideout, looks like random junk)
  • Kill Dodger during “Waiting for Dodger” for Rosco
  • Actually climb Dogtown’s pyramid for the hidden weapons

Thoughts on Weapon Recovery And About Strange Game Design Choices

Herold’s Black Market is a band-aid solution to a design problem. Players shouldn’t need a special DLC vendor to recover weapons they missed because the game didn’t communicate their importance clearly enough. Iconic weapons should feel iconic during the moment you acquire them, not hours later when you check a wiki and realize you walked past something unique.

CDPR added recovery systems because enough players complained about missable content, which is good. But the permanently missable weapons reveal the limitation of that fix: story-dependent gear can’t be rescued by a shop system because it conflicts with narrative outcomes. If Dum Dum is dead in your playthrough, Doom Doom shouldn’t exist. That makes sense fictionally, even if it’s frustrating mechanically.

Just remember: save often, loot thoroughly, and check bodies twice. Night City doesn’t give third chances, but at least it occasionally gives second ones now 😉

Your Questions About Iconic Weapons

What happens if I accidentally dismantle/sell an iconic weapon?

You can’t dismantle iconic weapons. So nothing happens!

Can you craft iconic weapons without having the original weapon?

Nope. You need the physical weapon first, and in 2.0+ the crafting specs are one-time use once you craft it, the blueprint disappears. You need that base weapon sitting in your inventory to upgrade it through the crafting menu. No weapon means blocked crafting, even if you somehow have the spec.

Why aren’t my iconic weapons showing up on my apartment stash wall?

Known bug that’s been annoying players since 2.0. The weapon wall display is kinda broken, with different weapons randomly missing despite being in your stash. Fixes: remove and re-add weapons to stash, update the game, verify files, or use mods. Some say only X-MOD2 weapons display properly, which… yeah, that tracks for this game’s bug history 😉

Do iconic weapons respawn or can you get multiple copies?

No. Iconic weapons are unique one-time acquisitions once you lose one through selling or dismantling, it’s gone. You can’t farm another copy through normal gameplay. This is exactly why players keep requesting a “lock” feature to prevent accidental dismantling (CDPR, please).

What crafting materials do you need to upgrade iconic weapons?

Tier-specific components matching your weapon’s tier. Tier 5 to Tier 5+ costs 75 components, while Tier 5+ to Tier 5++ costs a massive 200 Tier 5 components. You get these by dismantling unwanted weapons and gear of the same tier, which means you’ll be breaking down a lot of loot if you’re upgrading multiple iconics.

Can you dismantle iconic weapons for components?

Some can be dismantled, but most can’t since the 2.0 update. If an iconic does allow dismantling, there’s a high likelihood you won’t get it back. The game now blocks dismantling on most iconics specifically to protect players from permanent loss, which honestly should’ve been there from launch.

Why does it say ‘blocked’ when trying to craft an iconic weapon I have the spec for?

You probably sold the base weapon. Even with the crafting spec, you need the original iconic weapon physically in your inventory to craft higher tiers. This is the most common reason for blocked crafting messages, and yeah, it’s frustrating when you realize what happened.

Do you get warning messages before selling/dismantling iconic weapons?

Yes, the game shows confirmation dialogs for equipped, legendary, or iconic items. Problem is, many players (myself included) accidentally dismiss these warnings during mass dismantling sessions when you’re just spam-clicking through inventory cleanup. That confirmation popup blends right into the flow when you’re breaking down 50 random weapons at once 🤔

Dafy

Dafy

Gamer since 1999. Sharing gaming guides, performance tips, and honest reviews. I focus on all kinds of RPGs and Sandbox games, writing practical tutorials based on hundreds of hours spent breaking and fixing games. Hope you like my blog! Cya 🙃