Most of Oblivion Gates feel like copy-paste jobs with slightly different tower arrangements. But the one near Chorrol? That’s where things get interesting. Hidden inside is a pair of weapons that’ll completely change how you approach combat in The Elder Scrolls IV: Oblivion Remastered: Hatreds Soul and Hatreds Heart
You need to finish Dagon’s Shrine first, track down a secret entrance buried in lava, fight through a dungeon with zero guidance, and take down some Dremora who are not happy to see you. I’m covering everything here exact locations, level scaling quirks, stat breakdowns, and why waiting until level 19 matters way more than you’d think.
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What You Need Before Starting
First rule: you must complete the Dagon’s Shrine main quest. Not optional. The specific Oblivion Gate layout that contains these weapons won’t spawn until you hit that story checkpoint. I wasted a good twenty minutes wandering around Chorrol wondering why the gate looked wrong before I realized I’d skipped ahead in my playthrough.
Now here’s where it gets tricky. Both Hatreds Soul and Hatreds Heart are level-scaled weapons, meaning the stats you get depend entirely on your character level when you loot them. At level 19 or above, you’re looking at 24 base damage, 35-point fire enchantments, and a 30-point speed drain lasting 45 seconds. Drop below that threshold? The numbers tank hard. At levels 1-4, you’re stuck with 15 damage and enchantments that barely scratch tougher enemies.
So unless you’re just collecting these for completionist reasons (no judgment I get it), hold off until you hit level 19 minimum. The difference between a level 10 version and a level 19 version is night and day. Trust me on this one.
Where to Find Chorrol Oblivion Gate?
Head to Chorrol and walk straight south from the main city entrance. You’ll spot the Oblivion Gate pretty quickly kinda hard to miss a giant flaming portal to hell sitting in the middle of a field. This particular gate always spawns the “Random Oblivion World 2” layout, which is the only configuration that includes the hidden tower where both weapons are stashed.

When you step through, you should see three towers connected by pathways. If the layout looks different, you either hit the wrong gate or encountered one of Oblivion’s many delightful bugs. (And yes, that happens. More on that later.)
Step-by-Step Walkthrough to Hatreds Soul and Hatreds Heart
1. Finding the Hidden Tower in the Northwestern Corner
Right after you enter the gate, turn right immediately. Don’t head toward the obvious central tower that’s a trap for anyone who hasn’t done this before. Instead, angle northwest toward the farthest corner of the plane. You’re looking for a tilted tower that’s half-sunken into lava, leaning at an angle like it gave up halfway through construction.

You’ll have to wade through some lava to reach the northwestern corner. Yeah, you’re gonna take fire damage. Not a ton, but enough to be annoying. Pop a healing spell or just tank it your call. I usually just sprint through and deal with it.
2. Locating the Door to The Fume Vaults
This part trips people up constantly because the entrance to the Fume Vaults has no map marker whatsoever. Navigate to the absolute northwestern edge where you physically can’t walk any further, then look along the lava shore for a door. It’s called the Door to The Fume Vaults, and it blends into the environment just enough to make you question your sanity.


If you’re standing in lava and can’t move northwest anymore, turn around you probably walked right past it. The entrance is tucked into the most awkward spot imaginable, right by the lava’s edge.
3. Navigating the Fume Vaults
Once inside, hug the left wall. Seriously, just stick to it the entire way through. You’ll encounter Dremora and Atronachs along the route nothing too scary if you’re leveled appropriately, but they can overwhelm you if you’re not paying attention or if you’re running a squishy build.

Keep pushing forward until you find the Door to the Embers of Hatred near the end of the cave system. You’ll know you’re getting close when the enemies start clustering more aggressively.
4. The Embers of Hatred and Defeating the Dremora Hatred Keepers
This is where things get spicy. Inside the Embers of Hatred, you’ll face two Dremora Hatred Keepers. These aren’t your standard Dremora grunts they exist solely to guard Hatreds Soul and Hatreds Heart, and they hit harder than most enemies at this stage. Take them down carefully. Rushing in is a fast track to reloading your last save. (Ask me how I know. 😉)

After they’re dead, loot both bodies for the Keys of Dark Hate. You need both keys to progress:
- First Key of Dark Hate (ID: 00014D63) – Opens the Door to the Halls of Dark Hate
- Second Key of Dark Hate (ID: 00014D64) – Unlocks the final door at the top of the tower

Don’t accidentally drop these or dump them in a container. You’re gonna need them in about thirty seconds.
5. Ascending the Halls of Dark Hate
Use the first key to enter the Halls of Dark Hate, then start climbing. And I mean climbing you’re going all the way to the summit of this tower section. It’s a bit of a slog, especially if you’re encumbered or running a heavy armor build, but you’re almost there.
At the top, use the second key to unlock the final door. Inside, you’ll find a Runed Portal. Step through it.
6. Claiming the Forbidden Chests
The portal drops you into a small chamber containing two Forbidden chests. (And yeah, they’re literally named “Forbidden,” which is honestly kinda metal.) This is the payoff.

Left Chest:
- Hatreds Soul Bow
- Hatreds Soul Arrows
Right Chest:
- Hatreds Heart Mace

Grab them both, and congrats you just acquired two of the most powerful Daedric weapons in Oblivion Remastered.
Hatreds Soul Bow – Full Stats and Level Scaling
The bow is legitimately one of the best in the game if you grab it at the right level. Here’s what you’re working with at maximum effectiveness:
Level 19+ Stats:
- Damage: 24
- Weight: 12
- Value: 5,146
- Enchantments: Fire Damage on Strike (35 pts, 1s), Drain Speed on Strike (30 pts, 45s)
- Charge: 4800 (15 uses before recharge)
That speed drain is absolutely nasty. Enemies become sluggish, easy targets while you pepper them with fire-enchanted arrows. Combined with the Hatreds Soul Arrows (which have a built-in soul trap), you’ve got a self-sustaining damage loop that keeps your weapons charged.
Level Scaling Table for Hatreds Soul Bow
| Player Level | FormID | Weight | Health | Value | Damage | Charge / Cost (Uses) | Enchantment Effects |
|---|---|---|---|---|---|---|---|
| 1-4 | 00014D65 | 12 | 300 | 609 | 15 | 1200 / 10 = 120 | Drain Speed 5 pts (10s), Fire Damage 5 pts |
| 5-7 | 00014D66 | 12 | 320 | 1173 | 16 | 2400 / 34 = 70 | Drain Speed 10 pts (15s), Fire Damage 10 pts |
| 8-10 | 00014D67 | 12 | 400 | 1727 | 18 | 3200 / 68 = 47 | Drain Speed 15 pts (20s), Fire Damage 15 pts |
| 11-14 | 00014D68 | 12 | 500 | 2319 | 20 | 3600 / 98 = 36 | Drain Speed 20 pts (20s), Fire Damage 20 pts |
| 15-18 | 00014D69 | 12 | 572 | 3450 | 22 | 4200 / 175 = 24 | Drain Speed 25 pts (30s), Fire Damage 25 pts |
| 19+ | 00014D6A | 12 | 600 | 5146 | 24 | 4800 / 315 = 15 | Drain Speed 30 pts (45s), Fire Damage 35 pts |
- Damage increases linearly with player level, capping at 24 base damage
- Enchantment power and duration grow steadily, especially the Drain Speed effect
- Weight remains constant at 12 across all levels
- The high-tier version (level 19+) is devastating with both long-duration drain and strong fire damage, but has very limited charge efficiency only 15 uses before recharge
Notice how the enchantment power ramps up while the uses drop off? At max level, you’re only getting 15 shots before you need to recharge. Stock up on soul gems and keep those Hatreds Soul Arrows handy.
Hatreds Heart Mace – Stats and Level Scaling
The mace mirrors the bow almost exactly in terms of enchantments, but it’s a blunt weapon with some interesting weight scaling that reflects its increasingly brutal design.
Level 19+ Stats:
- Damage: 24
- Weight: 48
- Value: 5,146
- Enchantments: Fire Damage on Strike (35 pts), Drain Speed on Strike (30 pts, 45s)
- Charge: 4800 (15 uses before recharge)
Same enchantments, same charge capacity, same brutal effectiveness. The main difference? Weight scales up significantly as the weapon improves. At levels 1-4, it’s 28 weight. By level 19+, it’s 48 one of the heaviest maces in the entire game. Not a problem if you’ve invested in Strength, but it’ll slow down low-Strength builds considerably.
Level Scaling Table for Hatreds Heart Mace
| Player Level | FormID | Weight | Health | Value | Damage | Charge / Cost (Uses) | Enchantment Effects |
|---|---|---|---|---|---|---|---|
| 1-4 | 00014836 | 28 | 252 | 609 | 14 | 1200 / 10 = 120 | Drain Speed 5 pts (10s), Fire Damage 5 pts |
| 5-7 | 00014C6C | 32 | 320 | 1173 | 16 | 2400 / 34 = 70 | Drain Speed 10 pts (15s), Fire Damage 10 pts |
| 8-10 | 00014C6D | 36 | 396 | 1727 | 18 | 3200 / 68 = 47 | Drain Speed 15 pts (20s), Fire Damage 15 pts |
| 11-14 | 00014C6E | 40 | 480 | 2319 | 20 | 3600 / 98 = 36 | Drain Speed 20 pts (20s), Fire Damage 20 pts |
| 15-18 | 00014C6F | 44 | 572 | 3450 | 22 | 4200 / 175 = 24 | Drain Speed 25 pts (30s), Fire Damage 25 pts |
| 19+ | 00014C70 | 48 | 672 | 5146 | 24 | 4800 / 315 = 15 | Drain Speed 30 pts (45s), Fire Damage 35 pts |
- Mirrors Hatreds Soul perfectly in scaling and enchantments
- Weight scales up significantly (28 to 48) the weapon becomes noticeably heavier as it improves, reflecting the more brutal, dense design
- Damage progression matches the bow exactly, ending at 24 base damage
- The final version is one of the heaviest blunt weapons in the game but also among the strongest enchanted maces available
Hatreds Soul Arrows – The Self-Sustaining Ammo
The arrows are a nice bonus that doesn’t scale with level, so you get consistent stats regardless of when you pick them up:
- Damage: 27
- Weight: 0.2 each
- Value: 138 each
- Enchantment: Soul Trap on Strike
The soul trap enchantment is clutch for keeping your weapons charged. Every kill with these arrows fills a soul gem (assuming you have an empty one equipped), which means you’re constantly restocking your recharge supply. Smart strategy? Use these arrows with the Hatreds Soul bow to create a self-sustaining loop where you’re always refilling soul gems while dealing massive damage.
Console command to add Hatreds Soul & Hatreds Heart
If you’re on PC and don’t feel like trudging through the Hate Tunnels, you can spawn these items directly:
Hatreds Soul Bow:
player.AddItem 00014D6A 1Hatreds Heart Mace
player.AddItem 00014C70 1 Hatreds Soul Arrows (50 count):
player.AddItem 00014EB3 50Just pop open the console with the tilde key (~), (/) or (`) and paste those in. Sometimes you just want the gear without the hassle.
Key Tips and Combat Strategy
- Level Scaling: Both weapons scale with your character level when obtained. The enchantment effects remain constant in type, but base damage increases significantly at higher levels. Grabbing these at level 5 versus level 19 is the difference between “decent” and “absolutely devastating.”
- Combat Effectiveness: When combined, Hatreds Soul bow with its special arrows can inflict some of the highest base damage in the game. The Fire Damage and Drain Speed effects make enemies both weaker and slower, creating a devastating combination that trivializes most encounters. Watching a high-level enemy crawl toward you while burning is… satisfying. 🤔
- Recharging Strategy: Both weapons have limited uses before requiring recharge with soul gems only 15 at max level. That sounds bad, but it’s totally manageable if you’re smart about it. The Hatreds Soul Arrows automatically soul trap enemies, so you’re constantly refilling soul gems as you fight. Pair that with a decent stock of grand or greater soul gems, and you’ll rarely run dry.
- Alternative Access: This weapon set can potentially be found in other Oblivion Gates if they randomly generate the same Random Oblivion World 2 layout, but the Chorrol Gate guarantees access. If you’re desperate for multiple copies, save before entering any Oblivion Gate and reload until you get the right layout. (Or just use console commands. Your call.)
Lore and Design Details Worth Noting
The Dremora Hatred Keepers are unique enemies found only in this specific area, serving as guardians of these powerful artifacts. They’re not generic spawns Bethesda designed them specifically to protect Hatreds Soul and Hatreds Heart, which adds some nice flavor to the encounter.

These weapons represent some of the most powerful Daedric equipment available outside of official Daedric Prince artifacts like Azura’s Star or the Mace of Molag Bal. The “Forbidden” chests are specially named containers, indicating their significance in containing these legendary weapons. (And honestly, the name alone makes looting them feel way more satisfying.)
The tilted tower design represents the chaotic nature of Mehrunes Dagon’s realm, with the entrance hidden to challenge worthy adventurers.
Hatreds Soul and Hatreds Heart Hunt
Both of these weapons are among the strongest you’ll find in Oblivion Remastered outside of the main Daedric Prince artifacts. The fact that they’re hidden behind a secret dungeon with unique guardians, zero map markers, and a level scaling system that rewards patience makes them feel earned. And honestly? That’s how it should be. Mehrunes Dagon’s realm is supposed to be chaotic, dangerous, and unwelcoming hiding two of the game’s best weapons in a tilted tower half-submerged in lava fits that aesthetic perfectly.
The Forbidden chests are a nice touch. The name alone makes you feel like you’re grabbing something you’re not supposed to have. Which, I mean, you kinda are. These are weapons that exist specifically to punish enemies with fire damage and speed drain effects that last nearly a full minute. Combine that with the soul trap arrows, and you’ve got a self-sustaining killing machine that trivializes most encounters.
Just remember: wait until level 19. The difference between a low-level version and a max-level version is ridiculous.
Answered Your Questions Here
Yeah, but it’s kinda tricky. The game spawns multiple random Oblivion Gates across the world, each with different layouts. If you close the current gate properly and open new ones, you’ve got a chance to find additional copies with the same “Random Oblivion World 2” layout. The catch? It’s pure RNG. I’ve had runs where I found duplicates easily, and others where I spent hours gate-hopping with no luck. Save before entering any gate and reload until you get the right layout or just use console commands if you’re tired of the grind.
Both weapons are found in a specific Oblivion Gate near Chorrol that spawns a unique layout with a hidden tower and lava areas. You need to enter the hidden cave entrance (the Door to The Fume Vaults) in the northwestern corner of the gate’s world, navigate through the dungeon system, defeat the Dremora Hatred Keepers, collect both Keys of Dark Hate, and reach the Forbidden Chests at the top of the tower through the Runed Portal. The left chest has Hatreds Soul bow and arrows, the right chest contains the Hatreds Heart mace.
Depends on your tolerance for magicka drain. Hatreds Soul is ridiculously powerful the 35-point fire damage combined with that 45-second speed drain turns most enemies into slow-motion punching bags. But the enchantments do drain magicka with every shot, which can be prohibitive if you’re running a low-magicka stealth build. Some people prefer the Frostwyrm bow combined with Stormcall arrows for a similar high-damage combo that’s easier to maintain. Personally? I think the soul trap arrows on Hatreds Soul make it worth the hassle you’re constantly refilling soul gems, which means recharging is never really an issue. But if you hate micromanaging resources, Frostwyrm might be the better pick. 🤔
This is a known glitch, and it’s annoying as hell when it happens. The door to the hidden section just… refuses to open, blocking access to the entire tower with both weapons. If you hit this bug, your best bet is trying other Oblivion Gates not all of them have the glitch, so you might get a clean spawn elsewhere. On PC? Use console commands to either teleport past the door (coc command to the cell) or just spawn the weapons directly with their item IDs. No point fighting a broken door for an hour when you’ve got options.
Level 19 or higher, no question. At lower levels, the damage and enchantment power drop off hard. We’re talking 15 base damage at levels 1-4 versus 24 at level 19+, with significantly weaker Fire Damage on Strike and Drain Speed effects. The level scaling unique weapons optimal timing makes a massive difference here. Some folks report bugs where the enchantments appear weaker even at level 19, but honestly? I’ve never encountered that myself across multiple playthroughs. Might be a mod conflict or corrupted save issue.





