On 29 October 2026, modder Kopselek released a teaser for Gothic 2 Beyond, a project bringing Gothic 3's world to the Gothic 2: Night of the Raven engine. In his own Reddit post, he clarified that he now wants to give those familiar locations an entirely new story.
From a map conversion to a separate adventure
The original goal was to transfer the third game's world to the second game's engine. Kopselek now wants to use those locations for his own story while retaining Gothic 2's classic mechanics.

The teaser description focuses on the world, visuals and atmosphere. Announcing a new story gives the project a direction, but doesn't by itself show how far quest development has progressed.
- Gothic 3's world and map are being transferred to the Gothic 2: Night of the Raven engine.
- The second game's classic mechanics are intended to remain the basis of the gameplay.
- The creator plans a new storyline.
- AI tools are being used in development: according to Kopselek, they help him tackle a project that was previously too large to handle alone.

🔥 If you liked the third Gothic's world but wanted to explore it with the second game's mechanics, Beyond is aiming for exactly that combination. I'd watch how the locations are filled out: familiar scenery will catch your attention, but quests and characters need to give you a reason to stay.
Interest in how Gothic 3 works has already led to other fan experiments. I previously covered a homemade viewer for its world and an investigation of the Genome engine. Beyond takes a different approach: moving the world into Gothic 2 and using its mechanics.
When will Gothic 2 Beyond be playable?
The announcement gives no release window. So far, the creator has presented the concept and a teaser, so it's too early to talk about an imminent release. You can follow future showcases through the links in the video description; I also follow other fan projects in the modding news section.






