There’s something uniquely satisfying about assembling a squad of clanking, whirring death machines in the desolate wastes of Kenshi. Forget worrying about food or bleeding out; give me a team of skeletons and robotic spiders, and I’m happy. This list is a core part of my Kenshi Hub the best ways to tweak and perfect our adventures in this sandbox.
We’re going to look at the best Kenshi robotic mods available. It’s all about crafting that perfect, post-human experience. Let’s get into it.
Old Ironsides
Tired of the usual security spiders? The Old Ironsides Creature Mod adds a massive, kung-fu-fighting robot that will absolutely dominate the battlefield. Think of it as a walking apocalypse with retractable arm blades.

- 13 different body types that you can switch out via equipable backpacks.
- Recruitable versions scattered across the world, including four unique ones like Zagan in Squin and Kenji in Black Desert City.
- A custom game start that gives you one of these behemoths from the get-go.
- Eight different combat animations that unlock as its Martial Arts skill increases.
✅ Gameplay changes: This mod introduces a new, powerful ally that can single-handedly turn the tide of battle. The hostile variants also add a significant challenge to areas with security spiders, forcing you to rethink your approach to exploring ancient ruins. It’s a fantastic addition for anyone wanting a truly formidable robotic companion.
A Balanced Cybernetic and Android Race 2.0
If you’re looking to start a playthrough with a custom Kenshi cyborg mod that feels both powerful and fair, this is the one. It adds two completely new races that aren’t just tweaked humans; they are built from the ground up with unique stats and mechanics.

- Two new races: The Cybernetic Human and the Android.
- Balanced stats: Cybernetic Humans get a dexterity bonus, while Androids get a strength bonus.
- Immune to most weather effects but still vulnerable to gas or burning.
- Considered “robots,” so the Holy Nation will definitely have a problem with you.
✅ Gameplay changes: This mod provides a fresh way to start the game, offering a different set of strengths and weaknesses. You won’t need to worry about farming, but you’ll need to stock up on repair kits instead of bandages. It changes your economic and survival priorities right from the beginning.
Mogwai Old-World Robots
Ever felt the fauna of Kenshi was a bit too… fleshy? This mod populates the world with five new types of robotic animal creatures, adding some much-needed mechanical diversity to the wildlife.

- Five new robotic animals: Default Drone, Assassin Drone, Sentry/Mining Bot, Warden-9 Security Robot, and the Revenant.
- Recruitable companions: Tame them with AI cores.
- Robot traders: Special traders who sell reprogrammed versions of these bots.
- Three color variations for added visual flair.
✅ Gameplay changes: These Kenshi mechanical animals offer great alternatives to traditional pack animals like Garru or Bonedogs, especially for a skeleton-only squad. They add life to the ancient ruins and provide new combat and utility options for your faction.
Thrashers – New ‘Old Machines’ Enemy Type
If you thought harpoon turrets were bad, wait until you meet the walking version. Thrashers are mobile ranged platforms that patrol the world, ready to pincushion your squad from a distance you can barely see.

- New enemy type: A slow but deadly walking harpoon turret.
- Long-range threat: Unmatched at a distance, forcing new tactical approaches.
- Multiple spawn locations: Found in the Iron Valleys, Forbidden Isle, Ashlands, and swamps.
- Swamp variant: A slightly weaker version weighed down by plants.
✅ Gameplay changes: Thrashers make travel through certain zones way more dangerous. You can’t just charge in mindlessly; you need to use terrain for cover and close the gap quickly. They add a great layer of tactical depth to combat and make you appreciate skeleton characters, who are more resistant to their attacks.
If you're looking for more ways to make your characters unique, check out my list of the best Kenshi prosthetic mods, which pairs perfectly with a cyborg playthrough.
Kenshi Prosthetic ModsProcessor Unit – Robotic Pack Mule
The Kenshi processor unit mod introduces a small, fast, and spindly robotic pack mule. It’s the perfect alternative to organic pack animals for a skeleton-only playthrough, as it can traverse any terrain without issue.

- New robotic pack animal: A fast and weather-resistant pack mule.
- Integrated into the world: Found in herds and sold by skeleton traders.
- Equippable backpack: Comes with a “tank” backpack for storage.
- A dark secret: They are known to… process corpses and unconscious people for fuel. Thankfully, there are patches to stop this.
✅ Gameplay changes: Processor Units are a fantastic utility addition. They are the ideal companions for a solo character or a small, fast-moving squad. Their speed allows you to outrun threats while still carrying a decent amount of loot.
Sailbacks – Mechanical Beasts of Burden
If the Processor Unit is a robotic gazelle, the Sailback is a mechanical leviathan. These massive, silent constructs glide through the wastes, waving their sails like ancient banners. They are the ultimate mechanical beasts of burden.

- New massive mechanical beast: Unmatched carrying capacity.
- Dual-purpose: Can be used as a pack animal or a power generator.
- Natural spawns: Found in skeleton areas and sold by skeleton traders.
- Two small nomadic factions that hunt and sell them.
✅ Gameplay changes: Sailbacks are game-changers for base builders and traders. Their ability to haul enormous quantities of goods makes large-scale operations much more manageable. They are slow, but their sheer utility is undeniable.
Iron Hounds
Ever thought Bonedogs would be cooler if they were robots? The Kenshi iron hounds mod delivers just that, introducing robotic K9 units with the lethality of Iron Spiders.

- Six robotic hound variants: Each adapted to a different environment.
- Unique taming system: Requires a “restore kit” to recruit a downed hound.
- Can be purchased: Regular Iron Hounds can be bought from rare merchants for a high price.
- Specialized backpacks: They can be equipped with small animal packs.
✅ Gameplay changes: Iron Hounds add a new layer of danger to the wilderness. They are much tougher than Bonedogs and can easily overwhelm smaller squads. Taming one feels earned and provides you with a powerful and loyal combat companion that doesn’t need food.
Wheel Spider
The Kenshi wheel spider mod answers a question I didn’t even know I had: what if Iron Spiders could transform and roll like Droidekas? The result is both awesome and terrifying.

- New Iron Spider variant: Transforms and rolls during movement and combat.
- High-speed attacks: Their rolling motion makes them unpredictable.
- Two versions available: A simple version that just adds the enemy, and a TameBeasties version that allows you to recruit them.
✅ Gameplay changes: Wheel Spiders make fighting security spiders a far more dynamic experience. Their rolling attacks can break formations and cause chaos. They are a fantastic addition that spices up familiar enemy encounters.
Iron Skimmer
Another excellent variant for the game’s robotic fauna, the Kenshi iron skimmer mod introduces a creature that’s faster and stronger than an Iron Spider, but with a trade-off in leg endurance.

- New robotic creature: Faster and stronger than an Iron Spider.
- Loot carriers: Sometimes carry barrels filled with random junk.
- Two versions: Also available in a simple enemy version and a TameBeasties compatible one.
✅ Gameplay changes: The speed of the Iron Skimmers makes them a serious threat, especially to characters with low athletics. They can quickly close the distance and overwhelm ranged characters. The loot they carry also makes hunting them a potentially profitable, if risky, venture.
For those who lean into the darker side of Kenshi's world, my guide on the top Kenshi slave mods offers ways to deepen that aspect of gameplay.
Slave Mods For KenshiBlood Carrier
This is one of the more unique creature mods out there. The Kenshi blood carrier robot mod adds a mosquito-inspired robot that wanders the wastes searching for blood. It’s as creepy as it sounds.

- New mosquito-like robot: Seeks blood and has powerful healing.
- Fragile but strong: High health, but low blood/oil, making it bleed out fast.
- Custom start: Includes a “Robot Researcher” start where you begin with a low-level Blood Carrier.
- New item: Adds a “blood mask” for your characters.
✅ Gameplay changes: The Blood Carrier is a high-risk, high-reward creature. Its strange stats make it a unique combatant, and its thematic design adds a new layer of horror to the Ashlands. A truly creative and unsettling addition.
Scarier Security Spiders
If you thought the default security spiders weren’t intimidating enough, this Kenshi security spiders robotic mods addition will change your mind. It introduces the Butcher Spider, a hulking quadrupedal robot designed for one thing: turning biomass into fuel.

- New enemy: The Butcher Spider, a more dangerous variant of security spiders.
- Enhanced challenge: Designed to make late-game exploration tougher.
- Recruitable version: You can find a broken one in a factory and reactivate it for your own faction.
✅ Gameplay changes: The Butcher Spider lives up to its name. It’s a brutal combatant that adds a real sense of danger back into exploring ancient labs. Finding and recruiting the broken one feels like a proper quest with a valuable reward.
Mech Leviathans
Because regular Leviathans just weren’t big enough. The Kenshi mech leviathan mod adds three colossal, non-respawning robotic titans to the Deadlands. These are true world bosses. Fighting one is a monumental task that requires a well-equipped, high-level squad.

- New boss enemy: A massive robotic Leviathan.
- Extremely challenging: Designed as an endgame boss encounter.
- Only three exist: They roam the Deadlands and do not respawn once killed.
- Unique drops: Reward you with special items if you manage to defeat one.
✅ Gameplay changes: This mod adds a true endgame objective. Hunting a Mech Leviathan is an epic undertaking that will test your squad to its absolute limits. It’s the perfect challenge for veteran players looking for the ultimate fight.
Robotics Limb Base Skeletons
Tired of the same old skeleton models? This mod adds four new skeleton types, each based on the designs of in-game robotic limbs. With three variations each, you get a total of 12 new skeleton models to add variety to your game.

- 12 new skeleton variants: Based on Industrial Lifter Arms, Scout Legs, KLR series limbs, and Stealth Legs.
- Unique stat profiles: Each model has strengths and weaknesses.
- Integrated into the world: They spawn as NPCs and can be recruited.
✅ Gameplay changes: This mod dramatically increases the visual diversity of skeletons in the world. It makes building an all-skeleton squad more interesting, as you can pick different models for specialized roles like heavy combat, scouting, or thievery.
Type 389 Skeleton Subrace
The Kenshi type 389 skeleton mod adds a lighter, more human-like skeleton subrace. The Type 389 is less durable than its bulkier cousins but makes up for it with improved dexterity and engineering skills.

- New skeleton subrace: Lighter and less durable, but more agile.
- Better dodge and engineering skills: Suited for technical or stealth roles.
- Rare spawn: They are uncommon in the world, making them a special find.
✅ Gameplay changes: The Type 389 offers a different playstyle for skeleton characters. Instead of being a walking tank, you become a nimble technician or a stealthy assassin. It’s a great choice for players who enjoy a more nuanced combat approach.
Hazards Unit
The Kenshi hazards unit mod introduces a very… round skeleton sub-race. These ball-like machines were designed to survive in toxic environments, and their spherical shells are nearly impenetrable.

- New skeleton sub-race: A durable, ball-shaped skeleton.
- Late-game content: Adds a new high-level enemy faction, a boss, and new towns in Venge.
- Unique recruit: You can find a special Hazards Unit named 8-Ball in Brink.
- Custom armor and weapons: The spherical armor can be worn by other races (and it looks hilarious).
✅ Gameplay changes: Hazards Units add a significant endgame challenge. Their raids are brutal, and their towns are dangerous to approach. They provide a new goal for veteran players and a very powerful new skeleton type to add to your collection.
Lifter Unit
Based on the industrial crimper design, the Kenshi lifter unit mod introduces a new skeleton subrace built for exceptional strength and labor. Their frame is sturdier and more powerful than other skeletons.

- New skeleton subrace: Based on the crimper design, with a focus on strength.
- Recruitable NPCs: Several unique Lifters are placed in the world.
- Hostile variants: Hostile Lifters also spawn to provide a new challenge.
- Works with the Recruitable Prisoners mod.
✅ Gameplay changes: Lifter Units are the ultimate heavy-hitters. Their strength makes them incredible warriors and laborers. They are a fantastic addition for building a powerful front line or an efficient industrial base.
Economy Chad
Not every mod has to add an overpowered new race. The Kenshi economy chad mod does the opposite, introducing a skeleton that was “specifically designed to be bad.” It’s the result of two Hiver limbsmiths getting a little too creative with grog.

- A deliberately weak skeleton subrace.
- Challenging stats: 95 HP, with penalties to strength and toughness, but bonuses to science and robotics.
- Unique start: A game start where you play as an Economy Skeleton trying to escape its creators.
- Sold as “slaves” in the western Hive territory.
✅ Gameplay changes: This mod is all about the struggle. Playing as an Economy Skeleton forces you to be smart, careful, and creative. It’s a humbling experience that makes every small victory feel like a massive achievement. For the masochists out there.
Cleanser Drone
Still in development, the Kenshi cleanser drone mod adds a new skeleton subrace built to clean the world of waste. These drones wander ancient ruins and polluted areas, fulfilling their centuries-old purpose.

- New skeleton subrace (WIP): Based on the Cleanser Units.
- Spawns in polluted areas: Found in the Ashlands and other toxic zones.
- Recruitable NPC: One can be found in Mourn.
- Future plans: The creator intends to add a new town, faction, and more unique recruits.
✅ Gameplay changes: In its current state, the Cleanser Drone adds more variety to the skeleton roster and populates some of the emptier, more hazardous zones. It’s one to watch as it develops further.
Hive Cybernetics
This mod offers a fantastic twist on the Hive race, creating a subrace designed for endgame content. It adds cyborg head textures and gives Hivers the attributes of skeletons, making them incredibly resilient.

- New Hive subrace with skeleton attributes (HP, regen, immunities).
- Custom cybernetic armor and limbs.
- New faction and town located in the Fog Islands.
- New research tree to unlock powerful cybernetic gear.
✅ Gameplay changes: Hive Cybernetics essentially allows you to create a Hive/Skeleton hybrid that gets the best of both worlds. The new gear is powerful and looks incredible, providing a satisfying sense of progression as you upgrade your Hive soldiers into endgame cyborgs.
Ara Mod
Finally, something a little different. The Ara Mod adds an anthropomorphic cat android character to the game. It’s based on artwork by Fluff-Kevlar and comes in two versions: balanced and overpowered.

- New android race: An anthropomorphic cat robot.
- Two versions: A balanced version with skeleton stats and an overpowered version.
- Unique visual style.
✅ Gameplay changes: This is primarily a cosmetic mod, but it’s a fun one. The Kenshi android mod lets you add a very distinct-looking character to your squad. Whether you want a fair fight or a god-tier ally is up to you.
Mods Installation Recommendations
Installing Kenshi mods is usually straightforward, especially through the Steam Workshop. Just subscribe to the mod, and the launcher should handle the rest. However, here are a few tips to avoid headaches:
- Check the Load Order: The Kenshi launcher lets you change the load order. Mods at the bottom of the list load last and will overwrite anything above them. Always read the mod page for specific load order instructions.
- Import Your Save: Many larger mods, especially those that add new factions, towns, or world states, require you to import your save game for the changes to take effect. The “Import” button is on the main menu after you select a save.
- Check for Patches: Popular mods often have compatibility patches to make them work with other popular mods (like TameBeasties or More Combat Animations). Always check the mod description for links to required or recommended patches.
- Don’t Go Overboard: It’s tempting to install hundreds of mods at once, but that’s a good way to cause crashes and conflicts. Add a few mods at a time and test your game to make sure everything is stable.
Final Thoughts on Assembling Your Metal Crew
And there you have it a whole garage full of Kenshi robotic mods to build your perfect mechanical army. You can create a squad of kung-fu mechs, recruit a pack of iron dogs, or start a new life as a deliberately terrible “Economy Chad” skeleton.
If I’ve missed any of your favorite robotic mods, feel free to contact me. I’m always looking for new things to test, and I might just add your suggestion to this list.




